GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct)
If direct is True, then a direct rendering context is created if the implementation supports direct rendering, if the connection is to an X server that is local, and if a direct rendering context is available. (An implementation may return an indirect context when direct is True). If direct is False, then a rendering context that renders through the X server is always created. Direct rendering provides a performance advantage in some implementations. However, direct rendering contexts cannot be shared outside a single process, and they may be unable to render to GLX pixmaps.
If shareList is not NULL, then all display-list indexes and definitions are shared by context shareList and by the newly created context. An arbitrary number of contexts can share a single display-list space. However, all rendering contexts that share a single display-list space must themselves exist in the same address space. Two rendering contexts share an address space if both are nondirect using the same server, or if both are direct and owned by a single process. Note that in the nondirect case, it is not necessary for the calling threads to share an address space, only for their related rendering contexts to share an address space.
If the GL version is 1.1 or greater, then all texture objects except object 0, are shared by any contexts that share display lists.
A process is a single execution environment, implemented in a single address space, consisting of one or more threads.
A thread is one of a set of subprocesses that share a single address space, but maintain separate program counters, stack spaces, and other related global data. A thread that is the only member of its subprocess group is equivalent to a process.
It may not be possible to render to a GLX pixmap with a direct rendering context.