gluBuild1DMipmaps: create 1D mipmaps.
C Specification |
Parameters |
Description |
Notes |
Errors |
Bugs |
See Also
GLint gluBuild1DMipmaps(
GLenum target,
GLint component,
GLsizei width,
GLenum format,
GLenum type,
const void *data)
- target
- Specifies the target texture. Must be GL_TEXTURE_1D.
- component
- Specifies the number of color components in the texture. Must be 1, 2, 3,
or 4.
- width
- Specifies the width of the texture image.
- format
- Specifies the format of the pixel data. Must be one of
GL_COLOR_INDEX, GL_RED,
GL_GREEN, GL_BLUE,
GL_ALPHA, GL_RGB, GL_RGBA,
GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
- type
- Specifies the data type for data. Must be one of
GL_UNSIGNED_BYTE, GL_BYTE,
GL_BITMAP, GL_UNSIGNED_SHORT,
GL_SHORT, GL_UNSIGNED_INT,
GL_INT, or GL_FLOAT.
- data
- Specifies a pointer to the image data in memory.
gluBuild1DMipmaps builds a series of prefiltered 1D texture maps of
decreasing resolution. Mipmaps can be used so that textures don't appear
aliased.
A return value of 0 indicates success. Otherwise a GLU error code is returned
(see gluErrorString).
gluBuild1DMipmaps first checks whether the width of
data is a power of 2. If not, it scales a copy of
data (up or down) to the nearest power of two. This copy is
used as the base for subsequent mipmapping operations. For example, if
width is 57, a copy of data scales up to 64
before mipmapping takes place. (If width is exactly between
powers of 2, the copy of data is scaled upward.)
If the GL version is 1.1 or greater, gluBuild1DMipmaps uses proxy
textures (see glTexImage1D) to
determine if the implementation can store the requested texture in texture
memory. If there isn't enough room, width is halved (and
halved again) until it fits.
Next, gluBuild1DMipmaps builds a series of mipmap levels; it halves a
copy of data (or a scaled version of data, if
necessary) until size 1 is reached. At each level, each texel in the halved
image is an average of the corresponding two texels in the larger image.
glTexImage1D is called to load each
of these images by level. If width is a power of 2 which fits
in the implementation, level 0 is a copy of data, and the
highest level is log2 width. For example, if
width is 64 the following images are built: 641, 321, 161, 81, 41, 21 and 11. These correspond to levels 0 through 6,
respectively.
See the glTexImage1D reference page
for a description of the acceptable values for format. See the
glDrawPixels reference page for a
description of the acceptable values for type.
While you can't query the maximum level directly, you can derive it indirectly
by calling glGetTexLevelParameter. First,
query for the width actually used at level 0. (The width may be unequal to
width since gluBuild1DMipmaps might have shrunk or
expanded width if width isn't a power of 2 or if the
implementation only supports smaller textures. The maximum level can then be
derived using the formula log2 width.
- GLU_INVALID_VALUE is returned if width is
negative.
- GLU_INVALID_ENUM is returned if format or
type is not one of the accepted values.
Passing GL_STENCIL_INDEX or GL_DEPTH_COMPONENT
as format will incorrectly return 0 and set the error code to
GL_INVALID_ENUM. It should return
GLU_INVALID_ENUM and not set an error code.
glTexImage1D,
gluBuild2DMipmaps,
gluErrorString,
gluScaleImage