glEvalPoint1, glEvalPoint2: generate and evaluate a single
point in a mesh.
C Specification |
Parameters |
Description |
Associated Gets |
See Also
void glEvalPoint1(
GLint i)
void glEvalPoint2(
GLint i,
GLint j)
- i
- Specifies the integer value for grid domain variable i.
- j
- Specifies the integer value for grid domain variable j
(glEvalPoint2 only).
glMapGrid and glEvalMesh are used in tandem to
efficiently generate and evaluate a series of evenly spaced map domain values.
glEvalPoint can be used to evaluate a single grid point in the same
gridspace that is traversed by glEvalMesh. Calling glEvalPoint1
is equivalent to calling
glEvalCoord1(i·u + u1);
where
u =
(u2
u1) / n
and n, u1, and u2 are the arguments
to the most recent glMapGrid1 command.
The one absolute numeric requirement is that if i=n, then the
value computed from i·u + u1 is exactly
u2.
In the two-dimensional case, glEvalPoint2, let
u = (u2
u1) / n
v = (v2
v1) / m
where n, u1, u2, m,
v1, and v2 are the arguments to the most
recent glMapGrid2 command. Then the
glEvalPoint2 command is equivalent to calling
glEvalCoord2(i·u + u1, j·v + v1);
The only absolute numeric requirements are that if i=n, then the
value computed from i·u + u1 is exactly
u2, and if j=m, then the value computed from
j·v +
v1 is exactly v2.
glGet with argument
GL_MAP1_GRID_DOMAIN
glGet with argument
GL_MAP2_GRID_DOMAIN
glGet with argument
GL_MAP1_GRID_SEGMENTS
glGet with argument
GL_MAP2_GRID_SEGMENTS
glEvalCoord,
glEvalMesh,
glMap1,
glMap2,
glMapGrid