glGetBooleanv, glGetDoublev, glGetFloatv,
glGetIntegerv: return the value or values of a selected parameter.
C Specification |
Parameters |
Description |
Notes |
Errors |
See Also
void glGetBooleanv(
GLenum pname,
GLboolean *params)
void glGetDoublev(
GLenum pname,
GLdouble *params)
void glGetFloatv(
GLenum pname,
GLfloat *params)
void glGetIntegerv(
GLenum pname,
GLint *params)
- pname
- Specifies the parameter value to be returned. The symbolic constants in
the list below are accepted.
- params
- Returns the value or values of the specified parameter.
These four commands return values for simple state variables in GL.
pname is a symbolic constant indicating the state variable to
be returned, and params is a pointer to an array of the
indicated type in which to place the returned data.
Type conversion is performed if params has a different type
than the state variable value being requested. If glGetBooleanv is
called, a floating-point (or integer) value is converted to
GL_FALSE if and only if it is 0.0 (or 0). Otherwise, it is
converted to GL_TRUE. If glGetIntegerv is called,
boolean values are returned as GL_TRUE or
GL_FALSE, and most floating-point values are rounded to the
nearest integer value. Floating-point colors and normals, however, are
returned with a linear mapping that maps 1.0 to the most positive
representable integer value, and 1.0
to the most negative representable integer value. If glGetFloatv or
glGetDoublev is called, boolean values are returned as
GL_TRUE or GL_FALSE, and integer values are
converted to floating-point values.
The following symbolic constants are accepted by pname:
- GL_ACCUM_ALPHA_BITS
- params returns one value, the number of alpha bitplanes in
the accumulation buffer.
- GL_ACCUM_BLUE_BITS
- params returns one value, the number of blue bitplanes in
the accumulation buffer.
- GL_ACCUM_CLEAR_VALUE
- params returns four values: the red, green, blue, and
alpha values used to clear the accumulation buffer. Integer values, if
requested, are linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and 1.0 returns the
most negative representable integer value. The initial value is (0,
0, 0, 0). See glClearAccum.
- GL_ACCUM_GREEN_BITS
- params returns one value, the number of green bitplanes in
the accumulation buffer.
- GL_ACCUM_RED_BITS
- params returns one value, the number of red bitplanes in
the accumulation buffer.
- GL_ALPHA_BIAS
- params returns one value, the alpha bias factor used
during pixel transfers. The initial value is 0. See glPixelTransfer.
- GL_ALPHA_BITS
- params returns one value, the number of alpha bitplanes in
each color buffer.
- GL_ALPHA_SCALE
- params returns one value, the alpha scale factor used
during pixel transfers. The initial value is 1. See glPixelTransfer.
- GL_ALPHA_TEST
- params returns a single boolean value indicating whether
alpha testing of fragments is enabled. The initial value is
GL_FALSE. See glAlphaFunc.
- GL_ALPHA_TEST_FUNC
- params returns one value, the symbolic name of the alpha
test function. The initial value is GL_ALWAYS. See glAlphaFunc.
- GL_ALPHA_TEST_REF
- params returns one value, the reference value for the
alpha test. The initial value is 0. See glAlphaFunc. An integer value, if
requested, is linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and 1.0 returns the
most negative representable integer value.
- GL_ATTRIB_STACK_DEPTH
- params returns one value, the depth of the attribute
stack. If the stack is empty, 0 is returned. The initial value is 0. See
glPushAttrib.
- GL_AUTO_NORMAL
- params returns a single boolean value indicating whether
2D map evaluation automatically generates surface normals. The initial
value is GL_FALSE. See glMap2.
- GL_AUX_BUFFERS
- params returns one value, the number of auxiliary color
buffers. The initial value is 0.
- GL_BLEND
- params returns a single boolean value indicating whether
blending is enabled. The initial value is GL_FALSE. See
glBlendFunc.
- GL_BLEND_DST
- params returns one value, the symbolic constant
identifying the destination blend function. The initial value is
GL_ZERO. See glBlendFunc.
- GL_BLEND_SRC
- params returns one value, the symbolic constant
identifying the source blend function. The initial value is
GL_ONE. See glBlendFunc.
- GL_BLUE_BIAS
- params returns one value, the blue bias factor used during
pixel transfers. The initial value is 0. See glPixelTransfer.
- GL_BLUE_BITS
- params returns one value, the number of blue bitplanes in
each color buffer.
- GL_BLUE_SCALE
- params returns one value, the blue scale factor used
during pixel transfers. The initial value is 1. See glPixelTransfer.
- GL_BUFFER_SWAP_MODE_HINT_HP
- params retuns one value, a symbolic
constant indicating the mode of the buffer-swap mode hint. The initial
value is GL_FASTEST. See glHint.
- GL_CLIENT_ATTRIB_STACK_DEPTH
- params returns one value indicating the depth of the
attribute stack. The initial value is 0. See glPushClientAttrib.
GL_CLIP_PLANEi
params returns a single boolean value indicating whether the
specified clipping plane is enabled. The initial value is
GL_FALSE. See glClipPlane.
- GL_COLOR_ARRAY
- params returns a single boolean value indicating whether
the color array is enabled. The initial value is GL_FALSE.
See glColorPointer.
- GL_COLOR_ARRAY_SIZE
- params returns one value, the number of components per
color in the color array. The initial value is 4. See glColorPointer.
- GL_COLOR_ARRAY_STRIDE
- params returns one value, the byte offset between
consecutive colors in the color array. The initial value is 0. See glColorPointer.
- GL_COLOR_ARRAY_TYPE
- params returns one value, the data type of each component
in the color array. The initial value is GL_FLOAT. See glColorPointer.
- GL_COLOR_CLEAR_VALUE
- params returns four values: the red, green, blue, and
alpha values used to clear the color buffers. Integer values, if
requested, are linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and 1.0 returns the
most negative representable integer value. The initial value is (0,
0, 0, 0). See glClearColor.
- GL_COLOR_LOGIC_OP
- params returns a single boolean value indicating whether a
fragment's RGBA color values are merged into the framebuffer using a
logical operation. The initial value is GL_FALSE. See glLogicOp.
- GL_COLOR_MATERIAL
- params returns a single boolean value indicating whether
one or more material parameters are tracking the current color. The
initial value is GL_FALSE. See glColorMaterial.
- GL_COLOR_MATERIAL_FACE
- params returns one value, a symbolic constant indicating
which materials have a parameter that is tracking the current color. The
initial value is GL_FRONT_AND_BACK. See glColorMaterial.
- GL_COLOR_MATERIAL_PARAMETER
- params returns one value, a symbolic constant indicating
which material parameters are tracking the current color. The initial
value is GL_AMBIENT_AND_DIFFUSE. See glColorMaterial.
- GL_COLOR_WRITEMASK
- params returns four boolean values: the red, green, blue,
and alpha write enables for the color buffers. The initial value is
(GL_TRUE, GL_TRUE,
GL_TRUE, GL_TRUE). See glColorMask.
- GL_CULL_FACE
- params returns a single boolean value indicating whether
polygon culling is enabled. The initial value is GL_FALSE.
See glCullFace.
- GL_CULL_FACE_MODE
- params returns one value, a symbolic constant indicating
which polygon faces are to be culled. The initial value is
GL_BACK. See glCullFace.
- GL_CURRENT_COLOR
- params returns four values: the red, green, blue, and
alpha values of the current color. Integer values, if requested, are
linearly mapped from the internal floating-point representation such that
1.0 returns the most positive representable integer value, and 1.0 returns the most negative
representable integer value. See glColor. The initial value is (1,
1, 1, 1).
- GL_CURRENT_INDEX
- params returns one value, the current color index. The
initial value is 1. See glIndex.
- GL_CURRENT_NORMAL
- params returns three values: the x,
y, and z values of the current normal.
Integer values, if requested, are linearly mapped from the internal
floating-point representation such that 1.0 returns the most positive
representable integer value, and 1.0 returns the most negative representable integer value. The
initial value is (0, 0, 1). See glNormal.
- GL_CURRENT_RASTER_COLOR
- params returns four values: the red, green, blue, and
alpha values of the current raster position. Integer values, if
requested, are linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and 1.0 returns the
most negative representable integer value. The initial value is (1,
1, 1, 1). See glRasterPos.
- GL_CURRENT_RASTER_DISTANCE
- params returns one value, the distance from the eye to the
current raster position. The initial value is 0. See glRasterPos.
- GL_CURRENT_RASTER_INDEX
- params returns one value, the color index of the current
raster position. The initial value is 1. See glRasterPos.
- GL_CURRENT_RASTER_POSITION
- params returns four values: the x,
y, z, and w components of
the current raster position. x, y, and
z are in window coordinates, and w is in
clip coordinates. The initial value is (0, 0, 0, 1). See glRasterPos.
- GL_CURRENT_RASTER_POSITION_VALID
- params returns a single boolean value indicating whether
the current raster position is valid. The initial value is
GL_TRUE. See glRasterPos.
- GL_CURRENT_RASTER_TEXTURE_COORDS
- params returns four values: the s,
t, r, and q current raster
texture coordinates. The initial value is (0, 0, 0, 1). See
glRasterPos and glTexCoord.
- GL_CURRENT_TEXTURE_COORDS
- params returns four values: the s,
t, r, and q current
texture coordinates. The initial value is (0, 0, 0, 1). See
glTexCoord.
- GL_DEPTH_BIAS
- params returns one value, the depth bias factor used
during pixel transfers. The initial value is 0. See glPixelTransfer.
- GL_DEPTH_BITS
- params returns one value, the number of bitplanes in the
depth buffer.
- GL_DEPTH_CLEAR_VALUE
- params returns one value, the value that is used to clear
the depth buffer. Integer values, if requested, are linearly mapped from
the internal floating-point representation such that 1.0 returns the most
positive representable integer value, and 1.0 returns the most negative representable integer value. The
initial value is 1. See glClearDepth.
- GL_DEPTH_FUNC
- params returns one value, the symbolic constant that
indicates the depth comparison function. The initial value is
GL_LESS. See glDepthFunc.
- GL_DEPTH_RANGE
- params returns two values: the near and far mapping limits
for the depth buffer. Integer values, if requested, are linearly mapped
from the internal floating-point representation such that 1.0 returns the
most positive representable integer value, and 1.0 returns the most negative
representable integer value. The initial value is (0, 1).
See glDepthRange.
- GL_DEPTH_SCALE
- params returns one value, the depth scale factor used
during pixel transfers. The initial value is 1. See glPixelTransfer.
- GL_DEPTH_TEST
- params returns a single boolean value indicating whether
depth testing of fragments is enabled. The initial value is
GL_FALSE. See glDepthFunc and glDepthRange.
- GL_DEPTH_WRITEMASK
- params returns a single boolean value indicating if the
depth buffer is enabled for writing. The initial value is
GL_TRUE. See glDepthMask.
- GL_DITHER
- params returns a single boolean value indicating whether
dithering of fragment colors and indices is enabled. The initial value is
GL_TRUE.
- GL_DOUBLEBUFFER
- params returns a single boolean value indicating whether
double buffering is supported.
- GL_DRAW_BUFFER
- params returns one value, a symbolic constant indicating
which buffers are being drawn to. See glDrawBuffer. The initial value is
GL_BACK if there are back buffers, otherwise it is
GL_FRONT.
- GL_EDGE_FLAG
- params returns a single boolean value indicating whether
the current edge flag is GL_TRUE or
GL_FALSE. The initial value is GL_TRUE.
See glEdgeFlag.
- GL_EDGE_FLAG_ARRAY
- params returns a single boolean value indicating whether
the edge flag array is enabled. The initial value is
GL_FALSE. See glEdgeFlagPointer.
- GL_EDGE_FLAG_ARRAY_STRIDE
- params returns one value, the byte offset between
consecutive edge flags in the edge flag array. The initial value is 0.
See glEdgeFlagPointer.
- GL_EXT_DEPTH_TEXTURE
- params returns a single boolean value
indicating whether texture-depth is enabled. The initial value is
GL_FALSE. See glTexImage3DEXT.
- GL_EXT_SHADOW
- params returns a single boolean value
indicating whether shadowing is enabled. The initial value is
GL_FALSE. See glTexImage3DEXT.
- GL_EXT_TEXTURE_BORDER_CLAMP
- params returns a single boolean value
indicating whether border clamping is enabled. The initial value is
GL_FALSE. See glTexImage3DEXT.
- GL_EXT_TEXTURE3D
- params returns a single boolean value
indicating whether 3D texturing is enabled. The initial value is
GL_FALSE. See glTexImage3DEXT.
- GL_EXT_TEXTURE_EDGE_CLAMP
- params returns a single boolean value
indicating whether edge clamping is enabled. The initial value is
GL_FALSE. See glTexImage3DEXT.
- GL_FOG
- params returns a single boolean value indicating whether
fogging is enabled. The initial value is GL_FALSE. See
glFog.
- GL_FOG_COLOR
- params returns four values: the red, green, blue, and
alpha components of the fog color. Integer values, if requested, are
linearly mapped from the internal floating-point representation such that
1.0 returns the most positive representable integer value, and 1.0 returns the most negative
representable integer value. The initial value is (0, 0, 0,
0). See glFog.
- GL_FOG_DENSITY
- params returns one value, the fog density parameter. The
initial value is 1. See glFog.
- GL_FOG_END
- params returns one value, the end factor for the linear
fog equation. The initial value is 1. See glFog.
- GL_FOG_HINT
- params returns one value, a symbolic constant indicating
the mode of the fog hint. The initial value is
GL_DONT_CARE. See glHint.
- GL_FOG_INDEX
- params returns one value, the fog color index. The initial
value is 0. See glFog.
- GL_FOG_MODE
- params returns one value, a symbolic constant indicating
which fog equation is selected. The initial value is
GL_EXP. See glFog.
- GL_FOG_START
- params returns one value, the start factor for the linear
fog equation. The initial value is 0. See glFog.
- GL_FRONT_FACE
- params returns one value, a symbolic constant indicating
whether clockwise or counterclockwise polygon winding is treated as
front-facing. The initial value is GL_CCW. See glFrontFace.
- GL_GREEN_BIAS
- params returns one value, the green bias factor used
during pixel transfers. The initial value is 0.
- GL_GREEN_BITS
- params returns one value, the number of green bitplanes in
each color buffer.
- GL_GREEN_SCALE
- params returns one value, the green scale factor used
during pixel transfers. The initial value is 1. See glPixelTransfer.
- GL_HP_TEXTURING_LIGHTING
- params returns a single boolean value
indicating whether texture lighting is enabled. The initial value is
GL_FALSE. See glTexImage3DEXT.
- GL_INDEX_ARRAY
- params returns a single boolean value indicating whether
the color index array is enabled. The initial value is
GL_FALSE. See glIndexPointer.
- GL_INDEX_ARRAY_STRIDE
- params returns one value, the byte offset between
consecutive color indexes in the color index array. The initial value is
0. See glIndexPointer.
- GL_INDEX_ARRAY_TYPE
- params returns one value, the data type of indexes in the
color index array. The initial value is GL_FLOAT. See glIndexPointer.
- GL_INDEX_BITS
- params returns one value, the number of bitplanes in each
color index buffer.
- GL_INDEX_CLEAR_VALUE
- params returns one value, the color index used to clear
the color index buffers. The initial value is 0. See glClearIndex.
- GL_INDEX_LOGIC_OP
- params returns a single boolean value indicating whether a
fragment's index values are merged into the framebuffer using a logical
operation. The initial value is GL_FALSE. See glLogicOp.
- GL_INDEX_MODE
- params returns a single boolean value indicating whether
the GL is in color index mode (GL_TRUE) or RGBA mode
(GL_FALSE).
- GL_INDEX_OFFSET
- params returns one value, the offset added to color and
stencil indices during pixel transfers. The initial value is 0. See glPixelTransfer.
- GL_INDEX_SHIFT
- params returns one value, the amount that color and
stencil indices are shifted during pixel transfers. The initial value is
0. See glPixelTransfer.
- GL_INDEX_WRITEMASK
- params returns one value, a mask indicating which
bitplanes of each color index buffer can be written. The initial value is
all 1s. See glIndexMask.
GL_LIGHTi
params returns a single boolean value indicating whether the
specified light is enabled. The initial value is GL_FALSE.
See glLight and glLightModel.
- GL_LIGHTING
- params returns a single boolean value indicating whether
lighting is enabled. The initial value is GL_FALSE. See
glLightModel.
- GL_LIGHT_MODEL_AMBIENT
- params returns four values: the red, green, blue, and
alpha components of the ambient intensity of the entire scene. Integer
values, if requested, are linearly mapped from the internal floating-point
representation such that 1.0 returns the most positive representable
integer value, and 1.0 returns the
most negative representable integer value. The initial value is
(0.2, 0.2, 0.2, 1.0). See glLightModel.
- GL_LIGHT_MODEL_LOCAL_VIEWER
- params returns a single boolean value indicating whether
specular reflection calculations treat the viewer as being local to the
scene. The initial value is GL_FALSE. See glLightModel.
- GL_LIGHT_MODEL_TWO_SIDE
- params returns a single boolean value indicating whether
separate materials are used to compute lighting for front- and back-facing
polygons. The initial value is GL_FALSE. See glLightModel.
- GL_LINE_SMOOTH
- params returns a single boolean value indicating whether
antialiasing of lines is enabled. The initial value is
GL_FALSE. See glLineWidth.
- GL_LINE_SMOOTH_HINT
- params returns one value, a symbolic constant indicating
the mode of the line antialiasing hint. The initial value is
GL_DONT_CARE. See glHint.
- GL_LINE_STIPPLE
- params returns a single boolean value indicating whether
stippling of lines is enabled. The initial value is
GL_FALSE. See glLineStipple.
- GL_LINE_STIPPLE_PATTERN
- params returns one value, the 16-bit line stipple
pattern. The initial value is all 1s. See glLineStipple.
- GL_LINE_STIPPLE_REPEAT
- params returns one value, the line stipple repeat
factor. The initial value is 1. See glLineStipple.
- GL_LINE_WIDTH
- params returns one value, the line width as specified with
glLineWidth. The initial value is
1.
- GL_LINE_WIDTH_GRANULARITY
- params returns one value, the width difference between
adjacent supported widths for antialiased lines. See glLineWidth.
- GL_LINE_WIDTH_RANGE
- params returns two values: the smallest and largest
supported widths for antialiased lines. See glLineWidth.
- GL_LIST_BASE
- params returns one value, the base offset added to all
names in arrays presented to glCallLists. The initial value is 0.
See glListBase.
- GL_LIST_INDEX
- params returns one value, the name of the display list
currently under construction. 0 is returned if no display list is
currently under construction. The initial value is 0. See glNewList.
- GL_LIST_MODE
- params returns one value, a symbolic constant indicating
the construction mode of the display list currently under
construction. The initial value is 0. See glNewList.
- GL_LOGIC_OP_MODE
- params returns one value, a symbolic constant indicating
the selected logic operation mode. The initial value is
GL_COPY. See glLogicOp.
- GL_MAP1_COLOR_4
- params returns a single boolean value indicating whether
1D evaluation generates colors. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_GRID_DOMAIN
- params returns two values: the endpoints of the 1D map's
grid domain. The initial value is (0, 1). See glMapGrid.
- GL_MAP1_GRID_SEGMENTS
- params returns one value, the number of partitions in the
1D map's grid domain. The initial value is 1. See glMapGrid.
- GL_MAP1_INDEX
- params returns a single boolean value indicating whether
1D evaluation generates color indices. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_NORMAL
- params returns a single boolean value indicating whether
1D evaluation generates normals. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_TEXTURE_COORD_1
- params returns a single boolean value indicating whether
1D evaluation generates 1D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_TEXTURE_COORD_2
- params returns a single boolean value indicating whether
1D evaluation generates 2D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_TEXTURE_COORD_3
- params returns a single boolean value indicating whether
1D evaluation generates 3D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_TEXTURE_COORD_4
- params returns a single boolean value indicating whether
1D evaluation generates 4D texture coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_VERTEX_3
- params returns a single boolean value indicating whether
1D evaluation generates 3D vertex coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP1_VERTEX_4
- params returns a single boolean value indicating whether
1D evaluation generates 4D vertex coordinates. The initial value is
GL_FALSE. See glMap1.
- GL_MAP2_COLOR_4
- params returns a single boolean value indicating whether
2D evaluation generates colors. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_GRID_DOMAIN
- params returns four values: the endpoints of the 2D map's
i and j grid domains. The initial
value is (0, 1; 0, 1). See glMapGrid.
- GL_MAP2_GRID_SEGMENTS
- params returns two values: the number of partitions in the
2D map's i and j grid domains. The
initial value is (1, 1). See glMapGrid.
- GL_MAP2_INDEX
- params returns a single boolean value indicating whether
2D evaluation generates color indices. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_NORMAL
- params returns a single boolean value indicating whether
2D evaluation generates normals. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_TEXTURE_COORD_1
- params returns a single boolean value indicating whether
2D evaluation generates 1D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_TEXTURE_COORD_2
- params returns a single boolean value indicating whether
2D evaluation generates 2D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_TEXTURE_COORD_3
- params returns a single boolean value indicating whether
2D evaluation generates 3D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_TEXTURE_COORD_4
- params returns a single boolean value indicating whether
2D evaluation generates 4D texture coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_VERTEX_3
- params returns a single boolean value indicating whether
2D evaluation generates 3D vertex coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP2_VERTEX_4
- params returns a single boolean value indicating whether
2D evaluation generates 4D vertex coordinates. The initial value is
GL_FALSE. See glMap2.
- GL_MAP_COLOR
- params returns a single boolean value indicating if colors
and color indices are to be replaced by table lookup during pixel
transfers. The initial value is GL_FALSE. See glPixelTransfer.
- GL_MAP_STENCIL
- params returns a single boolean value indicating if
stencil indices are to be replaced by table lookup during pixel
transfers. The initial value is GL_FALSE. See glPixelTransfer.
- GL_MATRIX_MODE
- params returns one value, a symbolic constant indicating
which matrix stack is currently the target of all matrix operations. The
initial value is GL_MODELVIEW. See glMatrixMode.
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
- params returns one value indicating the maximum supported
depth of the client attribute stack. See glPushClientAttrib.
- GL_MAX_ATTRIB_STACK_DEPTH
- params returns one value, the maximum supported depth of
the attribute stack. The value must be at least 16. See glPushAttrib.
- GL_MAX_CLIP_PLANES
- params returns one value, the maximum number of
application-defined clipping planes. The value must be at least 6. See glClipPlane.
- GL_MAX_EVAL_ORDER
- params returns one value, the maximum equation order
supported by 1D and 2D evaluators. The value must be at least 8. See glMap1 and glMap2.
- GL_MAX_LIGHTS
- params returns one value, the maximum number of
lights. The value must be at least 8. See glLight.
- GL_MAX_LIST_NESTING
- params returns one value, the maximum recursion depth
allowed during display-list traversal. The value must be at least 64. See
glCallList.
- GL_MAX_MODELVIEW_STACK_DEPTH
- params returns one value, the maximum supported depth of
the modelview matrix stack. The value must be at least 32. See glPushMatrix.
- GL_MAX_NAME_STACK_DEPTH
- params returns one value, the maximum supported depth of
the selection name stack. The value must be at least 64. See glPushName.
- GL_MAX_PIXEL_MAP_TABLE
- params returns one value, the maximum supported size of a
glPixelMap lookup table. The value
must be at least 32. See glPixelMap.
- GL_MAX_PROJECTION_STACK_DEPTH
- params returns one value, the maximum supported depth of
the projection matrix stack. The value must be at least 2. See glPushMatrix.
- GL_MAX_TEXTURE_SIZE
- params returns one value. The value gives a rough
estimate of the largest texture that the GL can handle. If the GL version
is 1.1 or greater, use GL_PROXY_TEXTURE_1D or
GL_PROXY_TEXTURE_2D to determine if a texture is too
large. See glTexImage1D and glTexImage2D.
- GL_MAX_TEXTURE_STACK_DEPTH
- params returns one value, the maximum supported depth of
the texture matrix stack. The value must be at least 2. See glPushMatrix.
- GL_MAX_VIEWPORT_DIMS
- params returns two values: the maximum supported width and
height of the viewport. These must be at least as large as the visible
dimensions of the display being rendered to. See glViewport.
- GL_MODELVIEW_MATRIX
- params returns sixteen values: the modelview matrix on the
top of the modelview matrix stack. Initially this matrix is the identity
matrix. See glPushMatrix.
- GL_MODELVIEW_STACK_DEPTH
- params returns one value, the number of matrices on the
modelview matrix stack. The initial value is 1. See glPushMatrix.
- GL_NAME_STACK_DEPTH
- params returns one value, the number of names on the
selection name stack. The initial value is 0. See glPushName.
- GL_NORMAL_ARRAY
- params returns a single boolean value, indicating whether
the normal array is enabled. The initial value is
GL_FALSE. See glNormalPointer.
- GL_NORMAL_ARRAY_STRIDE
- params returns one value, the byte offset between
consecutive normals in the normal array. The initial value is 0. See glNormalPointer.
- GL_NORMAL_ARRAY_TYPE
- params returns one value, the data type of each coordinate
in the normal array. The initial value is GL_FLOAT. See
glNormalPointer.
- GL_NORMALIZE
- params returns a single boolean value indicating whether
normals are automatically scaled to unit length after they have been
transformed to eye coordinates. The initial value is
GL_FALSE. See glNormal.
- GL_OCCLUSION_TEST_HP
- params returns a single boolean value
indicating whether HP's occlusion-testing extension is currently
activated. See glEnable.
- GL_OCCLUSION_TEST_RESULT_HP
- params returns a single boolean value
indicating whether the previously-rendered geometry was entirely occluded.
A side-effect of getting this value is that the flag is cleared (in
preparation for the next occlusion test). See glEnable.
- GL_PACK_ALIGNMENT
- params returns one value, the byte alignment used for
writing pixel data to memory. The initial value is 4. See glPixelStore.
- GL_PACK_LSB_FIRST
- params returns a single boolean value indicating whether
single-bit pixels being written to memory are written first to the least
significant bit of each unsigned byte. The initial value is
GL_FALSE. See glPixelStore.
- GL_PACK_ROW_LENGTH
- params returns one value, the row length used for writing
pixel data to memory. The initial value is 0. See glPixelStore.
- GL_PACK_SKIP_PIXELS
- params returns one value, the number of pixel locations
skipped before the first pixel is written into memory. The initial value
is 0. See glPixelStore.
- GL_PACK_SKIP_ROWS
- params returns one value, the number of rows of pixel
locations skipped before the first pixel is written into memory. The
initial value is 0. See glPixelStore.
- GL_PACK_SWAP_BYTES
- params returns a single boolean value indicating whether
the bytes of two-byte and four-byte pixel indices and components are
swapped before being written to memory. The initial value is
GL_FALSE. See glPixelStore.
- GL_PERSPECTIVE_CORRECTION_HINT
- params returns one value, a symbolic constant indicating
the mode of the perspective correction hint. The initial value is
GL_DONT_CARE. See glHint.
- GL_PIXEL_MAP_A_TO_A_SIZE
- params returns one value, the size of the alpha-to-alpha
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_B_TO_B_SIZE
- params returns one value, the size of the blue-to-blue
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_G_TO_G_SIZE
- params returns one value, the size of the green-to-green
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_A_SIZE
- params returns one value, the size of the index-to-alpha
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_B_SIZE
- params returns one value, the size of the index-to-blue
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_G_SIZE
- params returns one value, the size of the index-to-green
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_I_SIZE
- params returns one value, the size of the index-to-index
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_I_TO_R_SIZE
- params returns one value, the size of the index-to-red
pixel translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_R_TO_R_SIZE
- params returns one value, the size of the red-to-red pixel
translation table. The initial value is 1. See glPixelMap.
- GL_PIXEL_MAP_S_TO_S_SIZE
- params returns one value, the size of the
stencil-to-stencil pixel translation table. The initial value is 1. See
glPixelMap.
- GL_POINT_SIZE
- params returns one value, the point size as specified by
glPointSize. The initial value is
1.
- GL_POINT_SIZE_GRANULARITY
- params returns one value, the size difference between
adjacent supported sizes for antialiased points. See glPointSize.
- GL_POINT_SIZE_RANGE
- params returns two values: the smallest and largest
supported sizes for antialiased points. The smallest size must be at most
1, and the largest size must be at least 1. See glPointSize.
- GL_POINT_SMOOTH
- params returns a single boolean value indicating whether
antialiasing of points is enabled. The initial value is
GL_FALSE. See glPointSize.
- GL_POINT_SMOOTH_HINT
- params returns one value, a symbolic constant indicating
the mode of the point antialiasing hint. The initial value is
GL_DONT_CARE. See glHint.
- GL_POLYGON_MODE
- params returns two values: symbolic constants indicating
whether front-facing and back-facing polygons are rasterized as points,
lines, or filled polygons. The initial value is GL_FILL.
See glPolygonMode.
- GL_POLYGON_OFFSET_FACTOR
- params returns one value, the scaling factor used to
determine the variable offset that is added to the depth value of each
fragment generated when a polygon is rasterized. The initial value is 0.
See glPolygonOffset.
- GL_POLYGON_OFFSET_UNITS
- params returns one value. This value is multiplied by an
implementation-specific value and then added to the depth value of each
fragment generated when a polygon is rasterized. The initial value is 0.
See glPolygonOffset.
- GL_POLYGON_OFFSET_FILL
- params returns a single boolean value indicating whether
polygon offset is enabled for polygons in fill mode. The initial value is
GL_FALSE. See glPolygonOffset.
- GL_POLYGON_OFFSET_LINE
- params returns a single boolean value indicating whether
polygon offset is enabled for polygons in line mode. The initial value is
GL_FALSE. See glPolygonOffset.
- GL_POLYGON_OFFSET_POINT
- params returns a single boolean value indicating whether
polygon offset is enabled for polygons in point mode. The initial value is
GL_FALSE. See glPolygonOffset.
- GL_POLYGON_SMOOTH
- params returns a single boolean value indicating whether
antialiasing of polygons is enabled. The initial value is
GL_FALSE. See glPolygonMode.
- GL_POLYGON_SMOOTH_HINT
- params returns one value, a symbolic constant indicating
the mode of the polygon antialiasing hint. The initial value is
GL_DONT_CARE. See glHint.
- GL_POLYGON_STIPPLE
- params returns a single boolean value indicating whether
polygon stippling is enabled. The initial value is
GL_FALSE. See glPolygonStipple.
- GL_PROJECTION_MATRIX
- params returns sixteen values: the projection matrix on
the top of the projection matrix stack. Initially this matrix is the
identity matrix. See glPushMatrix.
- GL_PROJECTION_STACK_DEPTH
- params returns one value, the number of matrices on the
projection matrix stack. The initial value is 1. See glPushMatrix.
- GL_READ_BUFFER
- params returns one value, a symbolic constant indicating
which color buffer is selected for reading. The initial value is
GL_BACK if there is a back buffer, otherwise it is
GL_FRONT. See glReadPixels and glAccum.
- GL_RED_BIAS
- params returns one value, the red bias factor used during
pixel transfers. The initial value is 0.
- GL_RED_BITS
- params returns one value, the number of red bitplanes in
each color buffer.
- GL_RED_SCALE
- params returns one value, the red scale factor used during
pixel transfers. The initial value is 1. See glPixelTransfer.
- GL_RENDER_MODE
- params returns one value, a symbolic constant indicating
whether the GL is in render, select, or feedback mode. The initial value
is GL_RENDER. See glRenderMode.
- GL_RGBA_MODE
- params returns a single boolean value indicating whether
the GL is in RGBA mode (true) or color index mode (false). See glColor.
- GL_SCISSOR_BOX
- params returns four values: the x and
y window coordinates of the scissor box, followed by its width and
height. Initially the x and y window coordinates are both 0
and the width and height are set to the size of the window. See glScissor.
- GL_SCISSOR_TEST
- params returns a single boolean value indicating whether
scissoring is enabled. The initial value is GL_FALSE. See
glScissor.
- GL_SHADE_MODEL
- params returns one value, a symbolic constant indicating
whether the shading mode is flat or smooth. The initial value is
GL_SMOOTH. See glShadeModel.
- GL_STENCIL_BITS
- params returns one value, the number of bitplanes in the
stencil buffer.
- GL_STENCIL_CLEAR_VALUE
- params returns one value, the index to which the stencil
bitplanes are cleared. The initial value is 0. See glClearStencil.
- GL_STENCIL_FAIL
- params returns one value, a symbolic constant indicating
what action is taken when the stencil test fails. The initial value is
GL_KEEP. See glStencilOp.
- GL_STENCIL_FUNC
- params returns one value, a symbolic constant indicating
what function is used to compare the stencil reference value with the
stencil buffer value. The initial value is GL_ALWAYS. See
glStencilFunc.
- GL_STENCIL_PASS_DEPTH_FAIL
- params returns one value, a symbolic constant indicating
what action is taken when the stencil test passes, but the depth test
fails. The initial value is GL_KEEP. See glStencilOp.
- GL_STENCIL_PASS_DEPTH_PASS
- params returns one value, a symbolic constant indicating
what action is taken when the stencil test passes and the depth test
passes. The initial value is GL_KEEP. See glStencilOp.
- GL_STENCIL_REF
- params returns one value, the reference value that is
compared with the contents of the stencil buffer. The initial value is 0.
See glStencilFunc.
- GL_STENCIL_TEST
- params returns a single boolean value indicating whether
stencil testing of fragments is enabled. The initial value is
GL_FALSE. See glStencilFunc and glStencilOp.
- GL_STENCIL_VALUE_MASK
- params returns one value, the mask that is used to mask
both the stencil reference value and the stencil buffer value before they
are compared. The initial value is all 1s. See glStencilFunc.
- GL_STENCIL_WRITEMASK
- params returns one value, the mask that controls writing
of the stencil bitplanes. The initial value is all 1s. See glStencilMask.
- GL_STEREO
- params returns a single boolean value indicating whether
stereo buffers (left and right) are supported.
- GL_SUBPIXEL_BITS
- params returns one value, an estimate of the number of
bits of subpixel resolution that are used to position rasterized geometry
in window coordinates. The initial value is 4.
- GL_TEXTURE_1D
- params returns a single boolean value indicating whether
1D texture mapping is enabled. The initial value is
GL_FALSE. See glTexImage1D.
- GL_TEXTURE_1D_BINDING
- params returns a single value, the name of the texture
currently bound to the target GL_TEXTURE_1D. The initial
value is 0. See glBindTexture.
- GL_TEXTURE_2D
- params returns a single boolean value indicating whether
2D texture mapping is enabled. The initial value is
GL_FALSE. See glTexImage2D.
- GL_TEXTURE_2D_BINDING
- params returns a single value, the name of the texture
currently bound to the target GL_TEXTURE_2D. The initial
value is 0. See glBindTexture.
- GL_TEXTURE_COORD_ARRAY
- params returns a single boolean value indicating whether
the texture coordinate array is enabled. The initial value is
GL_FALSE. See glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_SIZE
- params returns one value, the number of coordinates per
element in the texture coordinate array. The initial value is 4. See glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_STRIDE
- params returns one value, the byte offset between
consecutive elements in the texture coordinate array. The initial value is
0. See glTexCoordPointer.
- GL_TEXTURE_COORD_ARRAY_TYPE
- params returns one value, the data type of the coordinates
in the texture coordinate array. The initial value is
GL_FLOAT. See glTexCoordPointer.
- GL_TEXTURE_GEN_Q
- params returns a single boolean value indicating whether
automatic generation of the q texture coordinate is
enabled. The initial value is GL_FALSE. See glTexGen.
- GL_TEXTURE_GEN_R
- params returns a single boolean value indicating whether
automatic generation of the r texture coordinate is
enabled. The initial value is GL_FALSE. See glTexGen.
- GL_TEXTURE_GEN_S
- params returns a single boolean value indicating whether
automatic generation of the S texture coordinate is
enabled. The initial value is GL_FALSE. See glTexGen.
- GL_TEXTURE_GEN_T
- params returns a single boolean value indicating whether
automatic generation of the T texture coordinate is enabled. The initial
value is GL_FALSE. See glTexGen.
- GL_TEXTURE_MATRIX
- params returns sixteen values: the texture matrix on the
top of the texture matrix stack. Initially this matrix is the identity
matrix. See glPushMatrix.
- GL_TEXTURE_STACK_DEPTH
- params returns one value, the number of matrices on the
texture matrix stack. The initial value is 1. See glPushMatrix.
- GL_UNPACK_ALIGNMENT
- params returns one value, the byte alignment used for
reading pixel data from memory. The initial value is 4. See glPixelStore.
- GL_UNPACK_LSB_FIRST
- params returns a single boolean value indicating whether
single-bit pixels being read from memory are read first from the least
significant bit of each unsigned byte. The initial value is
GL_FALSE. See glPixelStore.
- GL_UNPACK_ROW_LENGTH
- params returns one value, the row length used for reading
pixel data from memory. The initial value is 0. See glPixelStore.
- GL_UNPACK_SKIP_PIXELS
- params returns one value, the number of pixel locations
skipped before the first pixel is read from memory. The initial value is
0. See glPixelStore.
- GL_UNPACK_SKIP_ROWS
- params returns one value, the number of rows of pixel
locations skipped before the first pixel is read from memory. The initial
value is 0. See glPixelStore.
- GL_UNPACK_SWAP_BYTES
- params returns a single boolean value indicating whether
the bytes of two-byte and four-byte pixel indices and components are
swapped after being read from memory. The initial value is
GL_FALSE. See glPixelStore.
- GL_VERTEX_ARRAY
- params returns a single boolean value indicating whether
the vertex array is enabled. The initial value is
GL_FALSE. See glVertexPointer.
- GL_VERTEX_ARRAY_SIZE
- params returns one value, the number of coordinates per
vertex in the vertex array. The initial value is 4. See glVertexPointer.
- GL_VERTEX_ARRAY_STRIDE
- params returns one value, the byte offset between
consecutive vertexes in the vertex array. The initial value is 0. See glVertexPointer.
- GL_VERTEX_ARRAY_TYPE
- params returns one value, the data type of each coordinate
in the vertex array. The initial value is GL_FLOAT. See
glVertexPointer.
- GL_VIEWPORT
- params returns four values: the x and
y window coordinates of the viewport, followed by its width and
height. Initially the x and y window coordinates are both
set to 0, and the width and height are set to the width and height of the
window into which the GL will do its rendering. See glViewport.
- GL_VISIBILITY_TEST_HP
- params returns two values: the first
indicates whether visibility testing is enabled, and the second indicates
whether there are any visibility results pending. See glVisibilityBufferHP.
- GL_ZOOM_X
- params returns one value, the x pixel
zoom factor. The initial value is 1. See glPixelZoom.
- GL_ZOOM_Y
- params returns one value, the y pixel zoom factor.
The initial value is 1. See glPixelZoom.
Many of the boolean parameters can also be queried more easily using glIsEnabled.
GL_COLOR_LOGIC_OP,
GL_COLOR_ARRAY,
GL_COLOR_ARRAY_SIZE,
GL_COLOR_ARRAY_STRIDE,
GL_COLOR_ARRAY_TYPE,
GL_EDGE_FLAG_ARRAY,
GL_EDGE_FLAG_ARRAY_STRIDE,
GL_INDEX_ARRAY,
GL_INDEX_ARRAY_STRIDE,
GL_INDEX_ARRAY_TYPE,
GL_INDEX_LOGIC_OP,
GL_NORMAL_ARRAY,
GL_NORMAL_ARRAY_STRIDE,
GL_NORMAL_ARRAY_TYPE,
GL_POLYGON_OFFSET_UNITS,
GL_POLYGON_OFFSET_FACTOR,
GL_POLYGON_OFFSET_FILL,
GL_POLYGON_OFFSET_LINE,
GL_POLYGON_OFFSET_POINT,
GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY_SIZE,
GL_TEXTURE_COORD_ARRAY_STRIDE,
GL_TEXTURE_COORD_ARRAY_TYPE,
GL_VERTEX_ARRAY,
GL_VERTEX_ARRAY_SIZE,
GL_VERTEX_ARRAY_STRIDE, and
GL_VERTEX_ARRAY_TYPE
are available only if the GL version is 1.1 or greater.
- GL_INVALID_ENUM is generated if pname is
not an accepted value.
- GL_INVALID_OPERATION is generated if glGet is executed between the execution of
glBegin and the corresponding
execution of glEnd.
glGetClipPlane,
glGetError,
glGetLight,
glGetMap,
glGetMaterial,
glGetPixelMap,
glGetPointer,
glGetPolygonStipple,
glGetString,
glGetTexEnv,
glGetTexGen,
glGetTexImage,
glGetTexLevelParameter,
glGetTexParameter,
glIsEnabled