gluTessVertex: specify a vertex on a polygon.
C Specification |
Parameters |
Description |
Notes |
See Also
void gluTessVertex(
GLUtesselator* tess,
GLdouble *location,
GLvoid* data)
- tess
- Specifies the tessellation object (created with gluNewTess).
- location
- Specifies the location of the vertex.
- data
- Specifies an opaque pointer passed back to the program with the vertex
callback (as specified by gluTessCallback).
gluTessVertex describes a vertex on a polygon that the program
defines. Successive gluTessVertex calls describe a closed
contour. For example, to describe a quadrilateral gluTessVertex
should be called four times. gluTessVertex can only be called
between gluTessBeginContour
and gluTessEndContour.
data normally points to a structure containing the vertex
location, as well as other per-vertex attributes such as color and normal.
This pointer is passed back to the user through the
GLU_TESS_VERTEX or GLU_TESS_VERTEX_DATA
callback after tessellation (see the gluTessCallback reference page).
It is a common error to use a local variable for location or
data and store values into it as part of a loop. For
example:
for (i = 0; i < NVERTICES; ++i) {
GLdouble data[3];
data[0] = vertex[i][0];
data[1] = vertex[i][1];
data[2] = vertex[i][2];
gluTessVertex(tobj, data, data);
}
This doesn't work, because the pointers specified by location
and data might not be dereferenced until gluTessEndPolygon is executed, all
the vertex coordinates but the very last set could be overwritten before
tessellation begins.
Two common symptoms of this problem are consists of a single point (when a
local variable is used for data) and a
GLU_TESS_NEED_COMBINE_CALLBACK error (when a local variable is
used for location).
gluTessBeginPolygon,
gluNewTess,
gluTessBeginContour,
gluTessCallback,
gluTessProperty,
gluTessNormal,
gluTessEndPolygon