These callbacks are used by the tessellation object to describe how a polygon
specified by the user is broken into triangles. Note that there are two
versions of each callback: one with user-specified polygon data and one
without. If both versions of a particular callback are specified, then the
callback with user-specified polygon data will be used. Note that the
polygon_data parameter used by some of the functions is a copy
of the pointer that was specified when gluTessBeginPolygon was
called. The legal callbacks are as follows:
- GLU_TESS_BEGIN
- The begin callback is invoked like glBegin to indicate the start of a
(triangle) primitive. The function takes a single argument of type
GLenum. If the GLU_TESS_BOUNDARY_ONLY property is set to
GL_FALSE, then the argument is set to either
GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, or
GL_TRIANGLES. If the
GLU_TESS_BOUNDARY_ONLY property is set to
GL_TRUE, then the argument will be set to
GL_LINE_LOOP. The function prototype for this callback is:
void begin(GLenum type);
- GLU_TESS_BEGIN_DATA
- The same as the
GLU_TESS_BEGIN callback except that it takes an additional
pointer argument. This pointer is identical to the opaque pointer provided
when gluTessBeginPolygon
was called. The function prototype for this callback is:
void beginData(GLenum type, void *polygon_data);
- GLU_TESS_EDGE_FLAG
- The edge flag callback is similar to glEdgeFlag. The function takes a
single boolean flag that indicates which edges lie on the polygon
boundary. If the flag is GL_TRUE, then each vertex that
follows begins an edge that lies on the polygon boundary, that is, an edge
that separates an interior region from an exterior one. If the flag is
GL_FALSE, then each vertex that follows begins an edge
that lies in the polygon interior. The edge flag callback (if defined) is
invoked before the first vertex callback.
Since triangle fans and triangle strips do not support edge flags, the
begin callback is not called with GL_TRIANGLE_FAN or
GL_TRIANGLE_STRIP if a non-NULL edge flag
callback is provided. (If the callback is initialized to NULL, there is no
impact on performance). Instead, the fans and strips are converted to
independent triangles. The function prototype for this callback is:
void edgeFlag(GLboolean flag);
- GLU_TESS_EDGE_FLAG_DATA
- The same as the GLU_TESS_EDGE_FLAG callback except that it
takes an additional pointer argument. This pointer is identical to the
opaque pointer provided when gluTessBeginPolygon was
called. The function prototype for this callback is:
void edgeFlagData(GLboolean flag, void *polygon_data);
- GLU_TESS_VERTEX
- The vertex callback is invoked between the begin and end callbacks. It is
similar to glVertex, and it defines
the vertices of the triangles created by the tessellation process. The
function takes a pointer as its only argument. This pointer is identical
to the opaque pointer provided by the user when the vertex was described
(see gluTessVertex). The
function prototype for this callback is:
void vertex (void *vertex_data);
- GLU_TESS_VERTEX_DATA
- The same as the GLU_TESS_VERTEX callback except that it
takes an additional pointer argument. This pointer is identical to the
opaque pointer provided when gluTessBeginPolygon was
called. The function prototype for this callback is:
void vertexData (void *vertex_data, void *polygon_data);
- GLU_TESS_END
- The end callback serves the same purpose as glEnd. It indicates the end of a
primitive and it takes no arguments. The function prototype for this
callback is:
void end(void);
- GLU_TESS_END_DATA
- The same as the GLU_TESS_END callback except that it takes
an additional pointer argument. This pointer is identical to the opaque
pointer provided when gluTessBeginPolygon was
called. The function prototype for this callback is:
void endData(void *polygon_data);
- GLU_TESS_COMBINE
- The combine callback is called to create a new vertex when the
tessellation detects an intersection, or wishes to merge features. The
function takes four arguments: an array of three elements each of type
GLdouble, an array of four pointers, an array of four elements
each of type GLfloat, and a pointer to a pointer. The prototype
is:
void combine(GLdouble coords[3], void *vertex_data[4],
GLfloat weight[4], void **outData);
The vertex is defined as a linear combination of up to four existing
vertices, stored in vertex_data. The coefficients of the
linear combination are given by weight; these weights
always add up to 1. All vertex pointers are valid even when some of the
weights are 0. coords gives the location of the new
vertex.
The user must allocate another vertex, interpolate parameters using
vertex_data and weight, and return the new
vertex pointer in outData. This handle is supplied during
rendering callbacks. The user is responsible for freeing the memory some
time after gluTessEndPolygon
is called.
For example, if the polygon lies in an arbitrary plane in 3-space,
and a color is associated with each vertex, the
GLU_TESS_COMBINE callback might look like this:
void myCombine(GLdouble coords[3], VERTEX *d[4],
GLfloat w[4], VERTEX **dataOut)
{
VERTEX *new = new_vertex();
new->x = coords[0];
new->y = coords[1];
new->z = coords[2];
new->r = w[0]*d[0]->r + w[1]*d[1]->r + w[2]*d[2]->r + w[3]*d[3]->r;
new->g = w[0]*d[0]->g + w[1]*d[1]->g + w[2]*d[2]->g + w[3]*d[3]->g;
new->b = w[0]*d[0]->b + w[1]*d[1]->b + w[2]*d[2]->b + w[3]*d[3]->b;
new->a = w[0]*d[0]->a + w[1]*d[1]->a + w[2]*d[2]->a + w[3]*d[3]->a;
*dataOut = new;
}
If the tessellation detects an intersection, then the
GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA
callback (see below) must be defined, and it must write a
non-NULL pointer into dataOut. Otherwise the
GLU_TESS_NEED_COMBINE_CALLBACK error occurs, and no output
is generated. (This is the only error that can occur during tessellation
and rendering.)
- GLU_TESS_COMBINE_DATA
- The same as the GLU_TESS_COMBINE callback except that it
takes an additional pointer argument. This pointer is identical to the
opaque pointer provided when gluTessBeginPolygon was
called. The function prototype for this callback is:
void combineData (GLdouble coords[3], void *vertex_data[4],
GLfloat weight[4], void **outData,
void *polygon_data);
- GLU_TESS_ERROR
- The error callback is called when an error is encountered. The one
argument is of type GLenum; it indicates the specific error that occurred
and will be set to one of GLU_TESS_MISSING_BEGIN_POLYGON,
GLU_TESS_MISSING_END_POLYGON,
GLU_TESS_MISSING_BEGIN_CONTOUR,
GLU_TESS_MISSING_END_CONTOUR,
GLU_TESS_COORD_TOO_LARGE,
GLU_TESS_NEED_COMBINE_CALLBACK. Character strings
describing these errors can be retrieved with the gluErrorString call. The function
prototype for this callback is:
void error(GLenum errno);
The GLU library will recover from the first four errors by inserting the
missing call(s). GLU_TESS_COORD_TOO_LARGE indicates that
some vertex coordinate exceeded the predefined constant
GLU_TESS_MAX_COORD in absolute value, and that the value
has been clamped. (Coordinate values must be small enough so that two can
be multiplied together without overflow.)
GLU_TESS_NEED_COMBINE_CALLBACK indicates that the
tessellation detected an intersection between two edges in the input data,
and the GLU_TESS_COMBINE or
GLU_TESS_COMBINE_DATA callback was not provided. No output
is generated.
- GLU_TESS_ERROR_DATA
- The same as the GLU_TESS_ERROR callback except that it
takes an additional pointer argument. This pointer is identical to the
opaque pointer provided when gluTessBeginPolygon was
called. The function prototype for this callback is:
void errorData(GLenum errno, void *polygon_data);