glColorMaterial - cause a material color to track the current color
void glColorMaterial( GLenum face, GLenum mode )
face Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The default value is GL_FRONT_AND_BACK. mode Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The default value is GL_AMBIENT_AND_DIFFUSE.
glColorMaterial specifies which material parameters track the current color. When GL_COLOR_MATERIAL is enabled, the material parameter or parameters specified by mode, of the material or materials specified by face, track the current color at all times. GL_COLOR_MATERIAL is enabled and disabled using the commands glEnable and glDisable, called with GL_COLOR_MATERIAL as their argument. By default, it is disabled.
glColorMaterial allows a subset of material parameters to be changed for each vertex using only the glColor command, without calling glMaterial. If only such a subset of parameters is to be specified for each vertex, glColorMaterial is preferred over calling glMaterial. Call glColorMaterial before enabling the GL_COLOR_MATERIAL.
GL_INVALID_ENUM is generated if face or mode is not an accepted value. GL_INVALID_OPERATION is generated if glColorMaterial is executed between the execution of glBegin and the corresponding execution of glEnd.
glIsEnabled with argument GL_COLOR_MATERIAL glGet with argument GL_COLOR_MATERIAL_PARAMETER glGet with argument GL_COLOR_MATERIAL_FACE
glColor, glEnable, glLight, glLightModel, glMaterial
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Last Edited:
Fri Dec 6 11:18:03 EST 1996
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