Digital Equipment Corporation OpenGL man pages

glShadeModel.3gl




Name

  glShadeModel - select	flat or	smooth shading


C Specification

  void glShadeModel( GLenum mode )


Parameters


  mode	Specifies a symbolic value representing	a shading technique.
	Accepted values	are GL_FLAT and	GL_SMOOTH.  The	default	is GL_SMOOTH.


Description

  GL primitives	can have either	flat or	smooth shading.	 Smooth	shading, the
  default, causes the computed colors of vertices to be	interpolated as	the
  primitive is rasterized, typically assigning different colors	to each
  resulting pixel fragment.  Flat shading selects the computed color of	just
  one vertex and assigns it to all the pixel fragments generated by
  rasterizing a	single primitive.  In either case, the computed	color of a
  vertex is the	result of lighting, if lighting	is enabled, or it is the
  current color	at the time the	vertex was specified, if lighting is
  disabled.

  Flat and smooth shading are indistinguishable	for points.  Counting
  vertices and primitives from one starting when glBegin is issued, each
  flat-shaded line segment i is	given the computed color of vertex i+1,	its
  second vertex.  Counting similarly from one, each flat-shaded	polygon	is
  given	the computed color of the vertex listed	in the following table.	 This
  is the last vertex to	specify	the polygon in all cases except	single
  polygons, where the first vertex specifies the flat-shaded color.

		    ---------------------------------------
		    |primitive type of polygon   |   i    |
		    ---------------------------------------
		    |Single polygon (i=1)	 |   1	  |
		    |Triangle strip		 |  i+2	  |
		    |Triangle fan		 |  i+2	  |
		    |Independent triangle	 |   3i	  |
		    |Quad strip			 |  2i+2  |
		    |Independent quad		 |   4i	  |
		    ---------------------------------------

  Flat and smooth shading are specified	by glShadeModel	with mode set to
  GL_FLAT and GL_SMOOTH, respectively.

Errors

  GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or
  GL_SMOOTH.

  GL_INVALID_OPERATION is generated if glShadeModel is executed	between	the
  execution of glBegin and the corresponding execution of glEnd.

Associated Gets

  glGet with argument GL_SHADE_MODEL



See Also

  glBegin, glColor, glLight, glLightModel



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Last Edited: Fri Dec 6 11:18:03 EST 1996 by AFV
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