glBegin, glEnd: delimit the vertices of a primitive or a
group of like primitives.
C Specification |
Parameters |
Description |
Errors |
See Also
void glBegin(
GLenum mode)
void glEnd(void)
- mode
- Specifies the primitive or primitives that will be created from vertices
presented between glBegin and the subsequent glEnd. Ten
symbolic constants are accepted: GL_POINTS,
GL_LINES, GL_LINE_STRIP,
GL_LINE_LOOP, GL_TRIANGLES,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN,
GL_QUADS, GL_QUAD_STRIP, and
GL_POLYGON.
glBegin and glEnd delimit the vertices that define a
primitive or a group of like primitives. glBegin accepts a single
argument that specifies in which of ten ways the vertices are interpreted.
Taking n as an integer count starting at one, and n as the total
number of vertices specified, the interpretations are as follows:
- GL_POINTS
- Treats each vertex as a single point. Vertex n defines point
n. n points are drawn.
- GL_LINES
- Treats each pair of vertices as an independent line segment. Vertices
2n1 and 2n define
line n. n/2 lines are drawn.
- GL_LINE_STRIP
- Draws a connected group of line segments from the first vertex to the
last. n1 lines are drawn.
- GL_LINE_LOOP
- Draws a connected group of line segments from the first vertex to the
last, then back to the first. Vertices n and n+1 define
line n. The last line, however, is defined by vertices n
and 1. n lines are drawn.
- GL_TRIANGLES
- Treats each triplet of vertices as an independent triangle. Vertices
3n2, 3n1, and 3n define triangle
n. n/3 triangles are drawn.
- GL_TRIANGLE_STRIP
- Draws a connected group of triangles. One triangle is defined for each
vertex presented after the first two vertices. For odd n, vertices
n, n+1, and n+2 define triangle n. For even
n, vertices n+1, n, and n+2 define triangle
n. n2 triangles are
drawn.
- GL_TRIANGLE_FAN
- Draws a connected group of triangles. One triangle is defined for each
vertex presented after the first two vertices. Vertices 1, n+1,
and n+2 define triangle n. n2 triangles are drawn.
- GL_QUADS
- Treats each group of four vertices as an independent quadrilateral.
Vertices 4n3, 4n2, 4n1, and 4n define quadrilateral
n. n/4 quadrilaterals are drawn.
- GL_QUAD_STRIP
- Draws a connected group of quadrilaterals. One quadrilateral is defined
for each pair of vertices presented after the first pair. Vertices
2n1, 2n,
2n+2, and 2n+1 define quadrilateral n.
n/21 quadrilaterals are
drawn. Note that the order in which vertices are used to construct a
quadrilateral from strip data is different from that used with independent
data.
- GL_POLYGON
- Draws a single, convex polygon. Vertices 1 through n define this
polygon.
Only a subset of GL commands can be used between glBegin and
glEnd. The commands are glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag. Also, it is acceptable to use
glCallList or glCallLists to execute display lists that
include only the preceding commands. If any other GL command is executed
between glBegin and glEnd, the error flag is set and the
command is ignored.
Regardless of the value chosen for mode, there is no limit to
the number of vertices that can be defined between glBegin and
glEnd. Lines, triangles, quadrilaterals, and polygons that are
incompletely specified are not drawn. Incomplete specification results when
either too few vertices are provided to specify even a single primitive or
when an incorrect multiple of vertices is specified. The incomplete primitive
is ignored; the rest are drawn.
The minimum specification of vertices for each primitive is as follows: 1 for
a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a
polygon. Modes that require a certain multiple of vertices are
GL_LINES (2), GL_TRIANGLES (3),
GL_QUADS (4), and GL_QUAD_STRIP (2).
- GL_INVALID_ENUM is generated if mode is
set to an unaccepted value.
- GL_INVALID_OPERATION is generated if glBegin is executed between a glBegin and the corresponding execution
of glEnd.
- GL_INVALID_OPERATION is generated if glEnd is executed without being preceded
by a glBegin.
- GL_INVALID_OPERATION is generated if a command other
than glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, glEdgeFlag, glCallList, or glCallLists is executed between the
execution of glBegin and the
corresponding execution glEnd.
Execution of glEnableClientState, glDisableClientState, glEdgeFlagPointer, glTexCoordPointer, glColorPointer, glIndexPointer, glNormalPointer, glVertexPointer, glInterleavedArrays, or glPixelStore is not allowed after a
call to glBegin and before the
corresponding call to glEnd, but an
error may or may not be generated.
glArrayElement,
glCallList,
glCallLists,
glColor,
glEdgeFlag,
glEvalCoord,
glEvalPoint,
glIndex,
glMaterial,
glNormal,
glTexCoord,
glVertex