glAreTexturesResident: determine if textures are loaded in texture
memory.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
GLboolean glAreTexturesResident(
GLsizei n,
const GLuint *textures,
GLboolean *residences)
- n
- Specifies the number of textures to be queried.
- textures
- Specifies an array containing the names of the textures to be queried.
- residences
- Specifies an array in which the texture residence status is returned. The
residence status of a texture named by an element of
textures is returned in the corresponding element of
residences.
GL establishes a "working set" of textures that are resident in texture
memory. These textures can be bound to a texture target much more efficiently
than textures that are not resident.
glAreTexturesResident queries the texture residence status of the
n textures named by the elements of textures. If all
the named textures are resident,
glAreTexturesResident returns GL_TRUE, and the
contents of residences are undisturbed. If not all the named
textures are resident, glAreTexturesResident returns
GL_FALSE, and detailed status is returned in the n
elements of residences. If an element of
residences is GL_TRUE, then the texture named
by the corresponding element of textures is resident.
The residence status of a single bound texture may also be queried by calling
glGetTexParameter with the
target argument set to the target to which the texture is
bound, and the p_name argument set to
GL_TEXTURE_RESIDENT. This is the only way that the residence
status of a default texture can be queried.
glAreTexturesResident is available only if the GL version is 1.1 or
greater.
glAreTexturesResident returns the residency status of the textures
at the time of invocation. It does not guarantee that the textures will remain
resident at any other time.
If textures reside in virtual memory (there is no texture memory), they are
considered always resident.
Some implementations may not load a texture until the first use of that
texture.
- GL_INVALID_VALUE is generated if n is
negative.
- GL_INVALID_VALUE is generated if any element in
textures is 0 or does not name a texture. In that case,
the function returns GL_FALSE and the contents of
residences is indeterminate.
- GL_INVALID_OPERATION is generated if glAreTexturesResident is
executed between the execution of glBegin and the corresponding execution
of glEnd.
glGetTexParameter with
parameter name GL_TEXTURE_RESIDENT retrieves the residence
status of a currently bound texture.
glBindTexture,
glGetTexParameter,
glPrioritizeTextures,
glTexImage1D,
glTexImage2D,
glTexParameter