glClear: clear buffers to preset values.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glClear(
GLbitfield mask)
- mask
- Bitwise OR of masks that indicate the buffers to be cleared. The four
masks are GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT,
and GL_STENCIL_BUFFER_BIT.
glClear sets the bitplane area of the window to values previously
selected by glClearColor, glClearIndex, glClearDepth, glClearStencil, and glClearAccum. Multiple color buffers
can be cleared simultaneously by selecting more than one buffer at a time
using glDrawBuffer.
The pixel ownership test, the scissor test, dithering, and the buffer
writemasks affect the operation of glClear. The scissor box bounds
the cleared region. Alpha function, blend function, logical operation,
stenciling, texture mapping, and depth-buffering are ignored by
glClear.
glClear takes a single argument that is the bitwise or of
several values indicating which buffer is to be cleared.
The values are as follows:
- GL_COLOR_BUFFER_BIT
- Indicates the buffers currently enabled for color writing.
- GL_DEPTH_BUFFER_BIT
- Indicates the depth buffer.
- GL_ACCUM_BUFFER_BIT
- Indicates the accumulation buffer.
- GL_STENCIL_BUFFER_BIT
- Indicates the stencil buffer.
The value to which each buffer is cleared depends on the setting of the clear
value for that buffer.
If a buffer is not present, then a glClear directed at that buffer
has no effect.
- GL_INVALID_VALUE is generated if any bit other than the
four defined bits is set in mask.
- GL_INVALID_OPERATION is generated if glClear is executed between the execution
of glBegin and the corresponding
execution of glEnd.
glGet with argument
GL_ACCUM_CLEAR_VALUE
glGet with argument
GL_DEPTH_CLEAR_VALUE
glGet with argument
GL_INDEX_CLEAR_VALUE
glGet with argument
GL_COLOR_CLEAR_VALUE
glGet with argument
GL_STENCIL_CLEAR_VALUE
glClearAccum,
glClearColor,
glClearDepth,
glClearIndex,
glClearStencil,
glDrawBuffer,
glScissor