glGetError: return error information.
C Specification |
Description |
Errors
GLenum glGetError(void)
glGetError returns the value of the error flag. Each detectable
error is assigned a numeric code and symbolic name. When an error occurs, the
error flag is set to the appropriate error code value. No other errors are
recorded until glGetError is called, the error code is returned, and
the flag is reset to GL_NO_ERROR. If a call to
glGetError returns GL_NO_ERROR, there has been no
detectable error since the last call to glGetError, or since the GL
was initialized.
To allow for distributed implementations, there may be several error flags.
If any single error flag has recorded an error, the value of that flag is
returned and that flag is reset to GL_NO_ERROR when
glGetError is called. If more than one flag has recorded an error,
glGetError returns and clears an arbitrary error flag value. Thus,
glGetError should always be called in a loop, until it returns
GL_NO_ERROR, if all error flags are to be reset.
Initially, all error flags are set to GL_NO_ERROR.
The following errors are currently defined:
- GL_NO_ERROR
- No error has been recorded. The value of this symbolic constant is
guaranteed to be 0.
- GL_INVALID_ENUM
- An unacceptable value is specified for an enumerated argument. The
offending command is ignored, and has no other side effect than to set the
error flag.
- GL_INVALID_VALUE
- A numeric argument is out of range. The offending command is ignored, and
has no other side effect than to set the error flag.
- GL_INVALID_OPERATION
- The specified operation is not allowed in the current state. The
offending command is ignored, and has no other side effect than to set the
error flag.
- GL_STACK_OVERFLOW
- This command would cause a stack overflow. The offending command is
ignored, and has no other side effect than to set the error flag.
- GL_STACK_UNDERFLOW
- This command would cause a stack underflow. The offending command is
ignored, and has no other side effect than to set the error flag.
- GL_OUT_OF_MEMORY
- There is not enough memory left to execute the command. The state of the
GL is undefined, except for the state of the error flags, after this error
is recorded.
When an error flag is set, results of a GL operation are undefined only if
GL_OUT_OF_MEMORY has occurred. In all other cases, the
command generating the error is ignored and has no effect on the GL state or
frame buffer contents. If the generating command returns a value, it returns
0. If glGetError itself generates an error, it returns 0.
- GL_INVALID_OPERATION is generated if glGetError is executed between the
execution of glBegin and the
corresponding execution of glEnd. In
this case glGetError returns 0.