glGetLightfv, glGetLightiv: return light source parameter
values.
C Specification |
Parameters |
Description |
Notes |
Errors |
See Also
void glGetLightfv(
GLenum light,
GLenum pname,
GLfloat *params)
void glGetLightiv(
GLenum light,
GLenum pname,
GLint *params)
- light
- Specifies a light source. The number of possible lights depends on the
implementation, but at least eight lights are supported. They are
identified by symbolic names of the form GL_LIGHTi
where 0 i <
GL_MAX_LIGHTS.
- pname
- Specifies a light source parameter for light. Accepted
symbolic names are GL_AMBIENT, GL_DIFFUSE,
GL_SPECULAR, GL_POSITION,
GL_SPOT_DIRECTION, GL_SPOT_EXPONENT,
GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION,
GL_LINEAR_ATTENUATION , and
GL_QUADRATIC_ATTENUATION.
- params
- Returns the requested data.
glGetLight returns in params the value or values of
a light source parameter. light names the light and is a
symbolic name of the form GL_LIGHTi for 0 i <
GL_MAX_LIGHTS, where
GL_MAX_LIGHTS is an implementation-dependent constant that is
greater than or equal to eight. pname specifies one of ten
light source parameters, again by symbolic name.
The following parameters are defined:
- GL_AMBIENT
- params returns four integer or floating-point values
representing the ambient intensity of the light source. Integer values,
when requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and 1.0 maps to the
most negative representable integer value. If the internal value is
outside the range [1,
1], the corresponding integer return value is undefined. The
initial value is (0, 0, 0, 1).
- GL_DIFFUSE
- params returns four integer or floating-point values
representing the diffuse intensity of the light source. Integer values,
when requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and 1.0 maps to the
most negative representable integer value. If the internal value is
outside the range [1,
1], the corresponding integer return value is undefined. The
initial value for GL_LIGHT0 is (1, 1, 1, 1);
for other lights, the initial value is (0, 0, 0, 0).
- GL_SPECULAR
- params returns four integer or floating-point values
representing the specular intensity of the light source. Integer values,
when requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and 1.0 maps to the
most negative representable integer value. If the internal value is
outside the range [1,
1], the corresponding integer return value is undefined. The
initial value for GL_LIGHT0 is (1, 1, 1, 1);
for other lights, the initial value is (0, 0, 0, 0).
- GL_POSITION
- params returns four integer or floating-point values
representing the position of the light source. Integer values, when
requested, are computed by rounding the internal floating-point values to
the nearest integer value. The returned values are those maintained in
eye coordinates. They will not be equal to the values specified using glLight, unless the modelview matrix was
identity at the time glLight was
called. The initial value is (0, 0, 1, 0).
- GL_SPOT_DIRECTION
- params returns three integer or floating-point values
representing the direction of the light source. Integer values, when
requested, are computed by rounding the internal floating-point values to
the nearest integer value. The returned values are those maintained in
eye coordinates. They will not be equal to the values specified using glLight, unless the modelview matrix was
identity at the time glLight was
called. Although spot direction is normalized before being used in the
lighting equation, the returned values are the transformed versions of the
specified values prior to normalization. The initial value is (0,
0, 1).
- GL_SPOT_EXPONENT
- params returns a single integer or floating-point value
representing the spot exponent of the light. An integer value, when
requested, is computed by rounding the internal floating-point
representation to the nearest integer. The initial value is 0.
- GL_SPOT_CUTOFF
- params returns a single integer or floating-point value
representing the spot cutoff angle of the light. An integer value, when
requested, is computed by rounding the internal floating-point
representation to the nearest integer. The initial value is 180.
- GL_CONSTANT_ATTENUATION
- params returns a single integer or floating-point value
representing the constant (not distance-related) attenuation of the light.
An integer value, when requested, is computed by rounding the internal
floating-point representation to the nearest integer. The initial value is
1.
- GL_LINEAR_ATTENUATION
- params returns a single integer or floating-point value
representing the linear attenuation of the light. An integer value, when
requested, is computed by rounding the internal floating-point
representation to the nearest integer. The initial value is 0.
- GL_QUADRATIC_ATTENUATION
- params returns a single integer or floating-point value
representing the quadratic attenuation of the light. An integer value,
when requested, is computed by rounding the internal floating-point
representation to the nearest integer. The initial value is 0.
It is always the case that GL_LIGHTi =
GL_LIGHT0 + i.
If an error is generated, no change is made to the contents of
params.
- GL_INVALID_ENUM is generated if light or
pname is not an accepted value.
- GL_INVALID_OPERATION is generated if glGetLight is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glLight