glGetMaterialfv, glGetMaterialiv: return material
parameters.
C Specification |
Parameters |
Description |
Notes |
Errors |
See Also
void glGetMaterialfv(
GLenum face,
GLenum pname,
GLfloat *params)
void glGetMaterialiv(
GLenum face,
GLenum pname,
GLint *params)
- face
- Specifies which of the two materials is being queried.
GL_FRONT or GL_BACK are accepted,
representing the front and back materials, respectively.
- pname
- Specifies the material parameter to return. GL_AMBIENT,
GL_DIFFUSE, GL_SPECULAR,
GL_EMISSION, GL_SHININESS, and
GL_COLOR_INDEXES are accepted.
- params
- Returns the requested data.
glGetMaterial returns in params the value or values
of parameter pname of material face. Six
parameters are defined:
- GL_AMBIENT
- params returns four integer or floating-point values
representing the ambient reflectance of the material. Integer values,
when requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and 1.0 maps to the
most negative representable integer value. If the internal value is
outside the range [1,
1], the corresponding integer return value is undefined. The
initial value is (0.2, 0.2, 0.2, 1.0).
- GL_DIFFUSE
- params returns four integer or floating-point values
representing the diffuse reflectance of the material. Integer values,
when requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and 1.0 maps to the
most negative representable integer value. If the internal value is
outside the range [1,
1], the corresponding integer return value is undefined. The
initial value is (0.8, 0.8, 0.8, 1.0).
- GL_SPECULAR
- params returns four integer or floating-point values
representing the specular reflectance of the material. Integer values,
when requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and 1.0 maps to the
most negative representable integer value. If the internal value is
outside the range [1,
1], the corresponding integer return value is undefined. The
initial value is (0, 0, 0, 1).
- GL_EMISSION
- params returns four integer or floating-point values
representing the emitted light intensity of the material. Integer values,
when requested, are linearly mapped from the internal floating-point
representation such that 1.0 maps to the most positive representable
integer value, and 1.0 maps to the
most negative representable integer value. If the internal value is
outside the range [1,
1.0], the corresponding integer return value is undefined. The
initial value is (0, 0, 0, 1).
- GL_SHININESS
- params returns one integer or floating-point value
representing the specular exponent of the material. Integer values, when
requested, are computed by rounding the internal floating-point value to
the nearest integer value. The initial value is 0.
- GL_COLOR_INDEXES
- params returns three integer or floating-point values
representing the ambient, diffuse, and specular indices of the material.
These indices are used only for color index lighting. (All the other
parameters are used only for RGBA lighting.) Integer values, when
requested, are computed by rounding the internal floating-point values to
the nearest integer values.
If an error is generated, no change is made to the contents of
params.
- GL_INVALID_ENUM is generated if face or
pname is not an accepted value.
- GL_INVALID_OPERATION is generated if glGetMaterial is executed between
the execution of glBegin and the
corresponding execution of glEnd.
glMaterial