[Front] [Reference] [Imp. Guide] [Index]

glGetMap
[Prev] [Next]

glGetMapdv, glGetMapfv, glGetMapiv: return evaluator parameters.

C Specification | Parameters | Description | Notes | Errors | See Also

[Up] C Specification

void glGetMapdv(
    GLenum	 target,
    GLenum	 query,
    GLdouble	 *v)
void glGetMapfv(
    GLenum	 target,
    GLenum	 query,
    GLfloat	 *v)
void glGetMapiv(
    GLenum	 target,
    GLenum	 query,
    GLint	 *v)

[Up] Parameters

target
Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4 , GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
query
Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted.
v
Returns the requested data.

[Up] Description

glMap1 and glMap2 define evaluators. glGetMap returns evaluator parameters. target chooses a map, query selects a specific parameter, and v points to storage where the values will be returned.

The acceptable values for the target parameter are described in the glMap1 and glMap2 reference pages.

query can assume the following values:

GL_COEFF
v returns the control points for the evaluator function. One-dimensional evaluators return order control points, and two-dimensional evaluators return uorder times vorder control points. Each control point consists of one, two, three, or four integer, single-precision floating-point, or double-precision floating-point values, depending on the type of the evaluator. The GL returns two-dimensional control points in row-major order, incrementing the uorder index quickly and the vorder index after each row. Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.
GL_ORDER
v returns the order of the evaluator function. One-dimensional evaluators return a single value, order. The initial value is 1. Two-dimensional evaluators return two values, uorder and vorder. The initial value is 1,1.
GL_DOMAIN
v returns the linear u and v mapping parameters. One-dimensional evaluators return two values, u1 and u2, as specified by glMap1. Two-dimensional evaluators return four values (u1, u2, v1, and v2) as specified by glMap2. Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.

[Up] Notes

If an error is generated, no change is made to the contents of v.

[Up] Errors

[Up] See Also

glEvalCoord,
glMap1,
glMap2

[Prev] [Next]
Front Reference [Imp. Guide] Index