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glXCopyContext
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glXCopyContext: copy state from one rendering context to another.

C Specification | Parameters | Description | Notes | Errors | See Also

[Up] C Specification

void glXCopyContext(
    Display		*dpy,
    GLXContext		src,
    GLXContext		dst,
    unsigned long	mask)

[Up] Parameters

dpy
Specifies the connection to the X server.
src
Specifies the source context.
dst
Specifies the destination context.
mask
Specifies which portions of src state are to be copied to dst.

[Up] Description

glXCopyContext copies selected groups of state variables from src to dst. mask indicates which groups of state variables are to be copied. mask contains the bitwise OR of the same symbolic names that are passed to the GL command glPushAttrib. The single symbolic constant GL_ALL_ATTRIB_BITS can be used to copy the maximum possible portion of rendering state.

The copy can be done only if the renderers named by src and dst share an address space. Two rendering contexts share an address space if both are nondirect using the same server, or if both are direct and owned by a single process. Note that in the nondirect case it is not necessary for the calling threads to share an address space, only for their related rendering contexts to share an address space.

Not all values for GL state can be copied. For example, pixel pack and unpack state, render mode state, and select and feedback state are not copied. The state that can be copied is exactly the state that is manipulated by the GL command glPushAttrib.

An implicit glFlush is done by glXCopyContext if src is the current context for the calling thread.

[Up] Notes

A process is a single execution environment, implemented in a single address space, consisting of one or more threads.

A thread is one of a set of subprocesses that share a single address space, but maintain separate program counters, stack spaces, and other related global data. A thread that is the only member of its subprocess group is equivalent to a process.

[Up] Errors

[Up] See Also

glPushAttrib,
glXCreateContext,
glXIsDirect

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