glColorPointer: define an array of colors.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glColorPointer(
GLint size,
GLenum type,
GLsizei stride,
const GLvoid *pointer)
- size
- Specifies the number of components per color. Must be 3 or 4.
- type
- Specifies the data type of each color component in the array. Symbolic
constants GL_BYTE, GL_UNSIGNED_BYTE,
GL_SHORT, GL_UNSIGNED_SHORT,
GL_INT, GL_UNSIGNED_INT,
GL_FLOAT, and GL_DOUBLE are accepted.
- stride
- Specifies the byte offset between consecutive colors. If
stride is 0, (the initial value), the colors are
understood to be tightly packed in the array.
- pointer
- Specifies a pointer to the first component of the first color element in
the array.
glColorPointer specifies the location and data format of an array of
color components to use when rendering. size specifies the
number of components per color, and must be 3 or 4. type
specifies the data type of each color component, and stride
specifies the byte stride from one color to the next allowing vertexes and
attributes to be packed into a single array or stored in separate arrays.
(Single-array storage may be more efficient on some implementations; see glInterleavedArrays.)
When a color array is specified, size, type,
stride, and pointer are saved as client-side
state.
To enable and disable the color array, call glEnableClientState and glDisableClientState with the
argument GL_COLOR_ARRAY. If enabled, the color array is used
when glDrawArrays, glDrawElements, or glArrayElement is called.
glColorPointer is available only if the GL version is 1.1 or greater.
The color array is initially disabled and isn't accessed when glArrayElement, glDrawArrays, or glDrawElements is called.
Execution of glColorPointer is not allowed between the execution of
glBegin and the corresponding execution of
glEnd, but an error may or may not be
generated. If no error is generated, the operation is undefined.
glColorPointer is typically implemented on the client side.
Color array parameters are client-side state and are therefore not saved or
restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
- GL_INVALID_VALUE is generated if size is
not 3 or 4.
- GL_INVALID_ENUM is generated if type is
not an accepted value.
- GL_INVALID_VALUE is generated if stride
is negative.
glIsEnabled with argument
GL_COLOR_ARRAY
glGet with argument
GL_COLOR_ARRAY_SIZE
glGet with argument
GL_COLOR_ARRAY_TYPE
glGet with argument
GL_COLOR_ARRAY_STRIDE
glGetPointerv with argument
GL_COLOR_ARRAY_POINTER
glArrayElement,
glDrawArrays,
glDrawElements,
glEdgeFlagPointer,
glEnable,
glGetPointer,
glIndexPointer,
glInterleavedArrays,
glNormalPointer,
glPopClientAttrib,
glPushClientAttrib,
glTexCoordPointer,
glVertexPointer