glCallList: execute a display list.
C Specification |
Parameters |
Description |
Notes |
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See Also
void glCallList(
GLuint list)
- list
- Specifies the integer name of the display list to be executed.
glCallList causes the named display list to be executed. The
commands saved in the display list are executed in order, just as if they were
called without using a display list. If list has not been
defined as a display list, glCallList is ignored.
glCallList can appear inside a display list. To avoid the
possibility of infinite recursion resulting from display lists calling one
another, a limit is placed on the nesting level of display lists during
display-list execution. This limit is at least 64, and it depends on the
implementation.
GL state is not saved and restored across a call to glCallList.
Thus, changes made to GL state during the execution of a display list remain
after execution of the display list is completed. Use glPushAttrib, glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across
glCallList calls.
Display lists can be executed between a call to glBegin and the corresponding call to glEnd, as long as the display list includes
only commands that are allowed in this interval.
glGet with argument
GL_MAX_LIST_NESTING
glIsList
glCallLists,
glDeleteLists,
glGenLists,
glNewList,
glPushAttrib,
glPushMatrix