glPushMatrix, glPopMatrix: push and pop the current matrix
stack.
C Specification |
Description |
Errors |
Associated Gets |
See Also
void glPushMatrix(void)
void glPopMatrix(void)
There is a stack of matrices for each of the matrix modes. In
GL_MODELVIEW mode, the stack depth is at least 32. In the
other two modes, GL_PROJECTION and GL_TEXTURE,
the depth is at least 2. The current matrix in any mode is the matrix on the
top of the stack for that mode.
glPushMatrix pushes the current matrix stack down by one,
duplicating the current matrix. That is, after a glPushMatrix call,
the matrix on top of the stack is identical to the one below it.
glPopMatrix pops the current matrix stack, replacing the current
matrix with the one below it on the stack.
Initially, each of the stacks contains one matrix, an identity matrix.
It is an error to push a full matrix stack, or to pop a matrix stack that
contains only a single matrix. In either case, the error flag is set and no
other change is made to GL state.
- GL_STACK_OVERFLOW is generated if glPushMatrix is called while the
current matrix stack is full.
- GL_STACK_UNDERFLOW is generated if glPopMatrix is called while the
current matrix stack contains only a single matrix.
- GL_INVALID_OPERATION is generated if glPushMatrix or glPopMatrix is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_MATRIX_MODE
glGet with argument
GL_MODELVIEW_MATRIX
glGet with argument
GL_PROJECTION_MATRIX
glGet with argument
GL_TEXTURE_MATRIX
glGet with argument
GL_MODELVIEW_STACK_DEPTH
glGet with argument
GL_PROJECTION_STACK_DEPTH
glGet with argument
GL_TEXTURE_STACK_DEPTH
glGet with argument
GL_MAX_MODELVIEW_STACK_DEPTH
glGet with argument
GL_MAX_PROJECTION_STACK_DEPTH
glGet with argument
GL_MAX_TEXTURE_STACK_DEPTH
glFrustum,
glLoadIdentity,
glLoadMatrix,
glMatrixMode,
glMultMatrix,
glOrtho,
glRotate,
glScale,
glTranslate,
glViewport