glCallLists: execute a list of display lists.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glCallLists(
GLsizei n,
GLenum type,
const GLvoid *lists)
- n
- Specifies the number of display lists to be executed.
- type
- Specifies the type of values in lists. Symbolic constants
GL_BYTE, GL_UNSIGNED_BYTE,
GL_SHORT, GL_UNSIGNED_SHORT,
GL_INT, GL_UNSIGNED_INT,
GL_FLOAT, GL_2_BYTES,
GL_3_BYTES, and GL_4_BYTES are accepted.
- lists
- Specifies the address of an array of name offsets in the display list.
The pointer type is void because the offsets can be bytes, shorts, ints,
or floats, depending on the value of type.
glCallLists causes each display list in the list of names passed as
lists to be executed. As a result, the commands saved in each
display list are executed in order, just as if they were called without using
a display list. Names of display lists that have not been defined are
ignored.
glCallLists provides an efficient means for executing more than one
display list. type allows lists with various name formats to
be accepted. The formats are as follows:
- GL_BYTE
- lists is treated as an array of signed bytes, each in the
range 128 through 127.
- GL_UNSIGNED_BYTE
- lists is treated as an array of unsigned bytes, each in
the range 0 through 255.
- GL_SHORT
- lists is treated as an array of signed two-byte integers,
each in the range 32768 through
32767.
- GL_UNSIGNED_SHORT
- lists is treated as an array of unsigned two-byte
integers, each in the range 0 through 65535.
- GL_INT
- lists is treated as an array of signed four-byte integers.
- GL_UNSIGNED_INT
- lists is treated as an array of unsigned four-byte
integers.
- GL_FLOAT
- lists is treated as an array of four-byte floating-point
values.
- GL_2_BYTES
- lists is treated as an array of unsigned bytes. Each pair
of bytes specifies a single display-list name. The value of the pair is
computed as 256 times the unsigned value of the first byte plus the
unsigned value of the second byte.
- GL_3_BYTES
- lists is treated as an array of unsigned bytes. Each
triplet of bytes specifies a single display-list name. The value of the
triplet is computed as 65536 times the unsigned value of the first byte,
plus 256 times the unsigned value of the second byte, plus the unsigned
value of the third byte.
- GL_4_BYTES
- lists is treated as an array of unsigned bytes. Each
quadruplet of bytes specifies a single display-list name. The value of
the quadruplet is computed as 16777216 times the unsigned value of the
first byte, plus 65536 times the unsigned value of the second byte, plus
256 times the unsigned value of the third byte, plus the unsigned value of
the fourth byte.
The list of display-list names is not null-terminated. Rather, n
specifies how many names are to be taken from lists.
An additional level of indirection is made available with the glListBase command, which specifies an
unsigned offset that is added to each display-list name specified in
lists before that display list is executed.
glCallLists can appear inside a display list. To avoid the
possibility of infinite recursion resulting from display lists calling one
another, a limit is placed on the nesting level of display lists during
display-list execution. This limit must be at least 64, and it depends on the
implementation.
GL state is not saved and restored across a call to glCallLists.
Thus, changes made to GL state during the execution of the display lists
remain after execution is completed. Use glPushAttrib, glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across
glCallLists calls.
Display lists can be executed between a call to glBegin and the corresponding call to glEnd, as long as the display list includes
only commands that are allowed in this interval.
- GL_INVALID_VALUE is generated if n is
negative.
- GL_INVALID_ENUM is generated if type is
not one of GL_BYTE, GL_UNSIGNED_BYTE,
GL_SHORT, GL_UNSIGNED_SHORT,
GL_INT, GL_UNSIGNED_INT,
GL_FLOAT, GL_2_BYTES,
GL_3_BYTES, GL_4_BYTES.
glGet with argument
GL_LIST_BASE
glGet with argument
GL_MAX_LIST_NESTING
glIsList
glCallList,
glDeleteLists,
glGenLists,
glListBase,
glNewList,
glPushAttrib,
glPushMatrix