glStencilMask: control the writing of individual bits in the stencil
planes.
C Specification |
Parameters |
Description |
Errors |
Associated Gets |
See Also
void glStencilMask(
GLuint mask)
- mask
- Specifies a bit mask to enable and disable writing of individual bits in
the stencil planes. Initially, the mask is all 1s.
glStencilMask controls the writing of individual bits in the stencil
planes. The least significant n bits of mask, where
n is the number of bits in the stencil buffer, specify a mask. Where a
1 appears in the mask, it's possible to write to the corresponding bit in the
stencil buffer. Where a 0 appears, the corresponding bit is write-protected.
Initially, all bits are enabled for writing.
- GL_INVALID_OPERATION is generated if glStencilMask is executed between
the execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_STENCIL_WRITEMASK
glGet with argument
GL_STENCIL_BITS
glColorMask,
glDepthMask,
glIndexMask,
glStencilFunc,
glStencilOp