glColorMask: enable and disable writing of frame buffer color
components.
C Specification |
Parameters |
Description |
Errors |
Associated Gets |
See Also
void glColorMask(
GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha)
- red, green, blue, alpha
- Specify whether red, green, blue, and alpha can or cannot be written into
the frame buffer. The initial values are all GL_TRUE,
indicating that the color components can be written.
glColorMask specifies whether the individual color components in the
frame buffer can or cannot be written. If red is
GL_FALSE, for example, no change is made to the red component
of any pixel in any of the color buffers, regardless of the drawing operation
attempted.
Changes to individual bits of components cannot be controlled. Rather,
changes are either enabled or disabled for entire color components.
- GL_INVALID_OPERATION is generated if glColorMask is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_COLOR_WRITEMASK
glGet with argument
GL_RGBA_MODE
glColor,
glColorPointer,
glDepthMask,
glIndex,
glIndexPointer,
glIndexMask,
glStencilMask