glCopyTexSubImage1D: copy a one-dimensional texture subimage.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glCopyTexSubImage1D(
GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width)
- target
- Specifies the target texture. Must be GL_TEXTURE_1D.
- level
- Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
- xoffset
- Specifies the texel offset within the texture array.
- x, y
- Specify the window coordinates of the left corner of the row of pixels to
be copied.
- width
- Specifies the width of the texture subimage.
glCopyTexSubImage1D replaces a portion of a one-dimensional texture
image with pixels from the current GL_READ_BUFFER (rather than
from main memory, as is the case for glTexSubImage1D).
The screen-aligned pixel row with left corner at (x,
y), and with length width replaces the
portion of the texture array with X indices xoffset through
xoffset + width 1, inclusive. The destination in the
texture array may not include any texels outside the texture array as it was
originally specified.
The pixels in the row are processed exactly as if glCopyPixels had been called, but the
process stops just before final conversion. At this point all pixel component
values are clamped to the range [0, 1] and then converted to the
texture's internal format for storage in the texel array.
It is not an error to specify a subtexture with zero width, but such a
specification has no effect. If any of the pixels within the specified row of
the current GL_READ_BUFFER are outside the read window
associated with the current rendering context, then the values obtained for
those pixels are undefined.
No change is made to the internalformat,
width, or border parameters of the specified
texture array or to texel values outside the specified subregion.
glCopyTexSubImage1D is available only if the GL version is 1.1 or
greater.
Texturing has no effect in color index mode.
glPixelStore and glPixelTransfer modes affect texture
images in exactly the way they affect glDrawPixels.
- GL_INVALID_ENUM is generated if target is
not GL_TEXTURE_1D.
- GL_INVALID_OPERATION is generated if the texture array
has not been defined by a previous glTexImage1D or glCopyTexImage1D operation.
- GL_INVALID_VALUE is generated if level is
less than 0.
- GL_INVALID_VALUE may be generated if
level>log2 max, where
max is the returned value of GL_MAX_TEXTURE_SIZE.
- GL_INVALID_VALUE is generated if
y < b or if width < b, where b is the
border width of the texture array.
- GL_INVALID_VALUE is generated if
xoffset < b, or (xoffset +
width) > (w b), where w is the
GL_TEXTURE_WIDTH, and b is the
GL_TEXTURE_BORDER of the texture image being modified.
Note that w includes twice the border width.
glGetTexImage
glIsEnabled with argument
GL_TEXTURE_1D
glCopyPixels,
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage2D,
glPixelStore,
glPixelTransfer,
glTexEnv,
glTexGen,
glTexImage1D,
glTexImage2D,
glTexParameter,
glTexSubImage1D,
glTexSubImage2D