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glTexSubImage2D
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glTexSubImage2D: specify a two-dimensional texture subimage.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glTexSubImage2D(
    GLenum	 target,
    GLint	 level,
    GLint	 xoffset,
    GLint	 yoffset,
    GLsizei	 width,
    GLsizei	 height,
    GLenum	 format,
    GLenum	 type,
    const GLvoid *pixels) 

[Up] Parameters

target
Specifies the target texture. Must be GL_TEXTURE_2D.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. If the extension GL_EXT_shadow is supported, then the symbolic value GL_DEPTH_COMPONENT is also accepted.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT.
pixels
Specifies a pointer to the image data in memory.

[Up] Description

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable two-dimensional texturing, call glEnable and glDisable with argument GL_TEXTURE_2D.

glTexSubImage2D redefines a contiguous subregion of an existing two-dimensional texture image. The texels referenced by pixels replace the portion of the existing texture array with X indices xoffset and xoffset + width - 1, inclusive, and Y indices yoffset and yoffset + height - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

[Up] Notes

glTexSubImage2D is available only if the GL version is 1.1 or greater.

Texturing has no effect in color index mode.

The format GL_DEPTH_COMPONENT may only be used if the GL_EXT_shadow extension is supported.

glPixelStore and glPixelTransfer modes affect texture images in exactly the way they affect glDrawPixels.

[Up] Errors

[Up] Associated Gets

glGetTexImage
glIsEnabled with argument GL_TEXTURE_2D

[Up] See Also

glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glDrawPixels,
glPixelStore,
glPixelTransfer,
glTexEnv,
glTexGen,
glTexImage1D,
glTexImage2D,
glTexSubImage1D,
glTexParameter

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