glGetTexImage: return a texture image.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glGetTexImage(
GLenum target,
GLint level,
GLenum format,
GLenum type,
GLvoid *pixels)
- target
- Specifies which texture is to be obtained. GL_TEXTURE_1D
and GL_TEXTURE_2D are accepted.
- level
- Specifies the level-of-detail number of the desired image. Level 0 is the
base image level. Level n is the nth mipmap reduction
image.
- format
- Specifies a pixel format for the returned data. The supported formats are
GL_RED, GL_GREEN, GL_BLUE,
GL_ALPHA, GL_RGB, GL_RGBA,
GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
- type
- Specifies a pixel type for the returned data. The supported types are
GL_UNSIGNED_BYTE, GL_BYTE,
GL_UNSIGNED_SHORT, GL_SHORT,
GL_UNSIGNED_INT, GL_INT, and
GL_FLOAT.
- pixels
- Returns the texture image. Should be a pointer to an array of the type
specified by type.
glGetTexImage returns a texture image into pixels.
target specifies whether the desired texture image is one
specified by glTexImage1D
(GL_TEXTURE_1D) or by glTexImage2D
(GL_TEXTURE_2D). level specifies the
level-of-detail number of the desired image. format and
type specify the format and type of the desired image array.
See the reference pages glTexImage1D
and glDrawPixels for a description of
the acceptable values for the format and type
parameters, respectively.
To understand the operation of glGetTexImage, consider the selected
internal four-component texture image to be an RGBA color buffer the size of
the image. The semantics of glGetTexImage are then identical to
those of glReadPixels called with the
same format and type, with x
and y set to 0, width set to the width of the
texture image (including border if one was specified), and
height set to 1 for 1D images, or to the height of the texture
image (including border if one was specified) for 2D images.
Because the internal texture image is an RGBA image, pixel formats
GL_COLOR_INDEX, GL_STENCIL_INDEX, and
GL_DEPTH_COMPONENT are not accepted, and pixel type
GL_BITMAP is not accepted.
If the selected texture image does not contain four components, the following
mappings are applied. Single-component textures are treated as RGBA buffers
with red set to the single-component value, green set to 0, blue set to 0, and
alpha set to 1. Two-component textures are treated as RGBA buffers with red
set to the value of component zero, alpha set to the value of component one,
and green and blue set to 0. Finally, three-component textures are treated as
RGBA buffers with red set to component zero, green set to component one, blue
set to component two, and alpha set to 1.
To determine the required size of pixels, use glGetTexLevelParameter to
determine the dimensions of the internal texture image, then scale the
required number of pixels by the storage required for each pixel, based on
format and type. Be sure to take the pixel
storage parameters into account, especially GL_PACK_ALIGNMENT.
If an error is generated, no change is made to the contents of
pixels.
- GL_INVALID_ENUM is generated if target,
format, or type is not an accepted value.
- GL_INVALID_VALUE is generated if level is
less than 0.
- GL_INVALID_VALUE may be generated if
level is greater than $log sub 2 max$, where $max$ is the
returned value of GL_MAX_TEXTURE_SIZE.
- GL_INVALID_OPERATION is generated if glGetTexImage is executed between
the execution of glBegin and the
corresponding execution of glEnd.
glGetTexLevelParameter
with argument GL_TEXTURE_WIDTH
glGetTexLevelParameter
with argument GL_TEXTURE_HEIGHT
glGetTexLevelParameter
with argument GL_TEXTURE_BORDER
glGetTexLevelParameter
with argument GL_TEXTURE_COMPONENTS
glGet with arguments
GL_PACK_ALIGNMENT and others
glDrawPixels,
glReadPixels,
glTexEnv,
glTexGen,
glTexImage1D,
glTexImage2D,
glTexSubImage1D,
glTexSubImage2D,
glTexParameter