glCopyTexImage1D: copy pixels into a 1D texture image.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glCopyTexImage1D(
GLenum target,
GLint level,
GLenum internalFormat,
GLint x,
GLint y,
GLsizei width,
GLint border)
- target
- Specifies the target texture. Must be GL_TEXTURE_1D.
- level
- Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
- internalFormat
- Specifies the internal format of the texture. Must be one of the
following symbolic constants: GL_ALPHA,
GL_ALPHA4, GL_ALPHA8,
GL_ALPHA12, GL_ALPHA16,
GL_LUMINANCE, GL_LUMINANCE4,
GL_LUMINANCE8, GL_LUMINANCE12,
GL_LUMINANCE16, GL_LUMINANCE_ALPHA,
GL_LUMINANCE4_ALPHA4,
GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8,
GL_LUMINANCE12_ALPHA4,
GL_LUMINANCE12_ALPHA12,
GL_LUMINANCE16_ALPHA16, GL_INTENSITY,
GL_INTENSITY4, GL_INTENSITY8,
GL_INTENSITY12, GL_INTENSITY16,
GL_RGB, GL_R3_G3_B2,
GL_RGB4, GL_RGB5, GL_RGB8,
GL_RGB10, GL_RGB12,
GL_RGB16, GL_RGBA,
GL_RGBA2, GL_RGBA4,
GL_RGB5_A1, GL_RGBA8,
GL_RGB10_A2, GL_RGBA12, or
GL_RGBA16. Additionally,
internalFormat may be one of the symbolic constants
GL_DEPTH_COMPONENT,
GL_DEPTH_COMPONENT16_EXT,
GL_DEPTH_COMPONENT24_EXT, or
GL_DEPTH_COMPONENT32_EXT.
- x, y
- Specify the window coordinates of the left corner of the row of pixels to
be copied.
- width
- Specifies the width of the texture image. Must be 0 or
2n + 2border for some integer n. The
height of the texture image is 1.
- border
- Specifies the width of the border. Must be either 0 or 1.
glCopyTexImage1D defines a one-dimensional texture image with pixels
from the current GL_READ_BUFFER.
The screen-aligned pixel row with left corner at (x,
y) and with a length of
width+2border defines the texture array at the mipmap
level specified by level.
internalFormat specifies the internal format of the texture
array.
The pixels in the row are processed exactly as if glCopyPixels had been called, but the
process stops just before final conversion. At this point all pixel component
values are clamped to the range [0, 1] and then converted to the
texture's internal format for storage in the texel array.
Pixel ordering is such that lower x screen coordinates correspond to
lower texture coordinates.
If any of the pixels within the specified row of the current
GL_READ_BUFFER are outside the window associated with the
current rendering context, then the values obtained for those pixels are
undefined.
glCopyTexImage1D is available only if the GL version is 1.1 or
greater.
Texturing has no effect in color index mode.
1, 2, 3, and 4 are not accepted values for internalFormat.
The GL_DEPTH_COMPONENT,
GL_DEPTH_COMPONENT16_EXT,
GL_DEPTH_COMPONENT24_EXT, and
GL_DEPTH_COMPONENT32_EXT values of
internalFormat may be used.
An image with 0 width indicates a NULL texture.
- GL_INVALID_ENUM is generated if target is
not one of the allowable values.
- GL_INVALID_VALUE is generated if level is
less than 0.
- GL_INVALID_VALUE may be generated if
level is greater than log2
max, where max is the returned value of
GL_MAX_TEXTURE_SIZE.
- GL_INVALID_VALUE is generated if
internalFormat is not an allowable value.
- GL_INVALID_VALUE is generated if width is
less than 0 or greater than 2 +
GL_MAX_TEXTURE_SIZE, or if it cannot be represented
as 2n + 2border for some integer value of
n.
- GL_INVALID_VALUE is generated if border
is not 0 or 1.
- GL_INVALID_OPERATION is generated if glCopyTexImage1D is executed
between the execution of glBegin and
the corresponding execution of glEnd.
glGetTexImage
glIsEnabled with argument
GL_TEXTURE_1D
glCopyPixels,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glPixelStore,
glPixelTransfer,
glTexEnv,
glTexGen,
glTexImage1D,
glTexImage2D,
glTexSubImage1D,
glTexSubImage2D,
glTexParameter