glPixelTransferf, glPixelTransferi: set pixel transfer
modes.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glPixelTransferf(
GLenum pname,
GLfloat param)
void glPixelTransferi(
GLenum pname,
GLint param)
- pname
- Specifies the symbolic name of the pixel transfer parameter to be set.
Must be one of the following: GL_MAP_COLOR,
GL_MAP_STENCIL, GL_INDEX_SHIFT,
GL_INDEX_OFFSET, GL_RED_SCALE,
GL_RED_BIAS, GL_GREEN_SCALE,
GL_GREEN_BIAS, GL_BLUE_SCALE,
GL_BLUE_BIAS, GL_ALPHA_SCALE,
GL_ALPHA_BIAS, GL_DEPTH_SCALE, or
GL_DEPTH_BIAS.
- param
- Specifies the value that pname is set to.
glPixelTransfer sets pixel transfer modes that affect the operation
of subsequent glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, and
glTexSubImage2D commands. The algorithms that are specified by
pixel transfer modes operate on pixels after they are read from the frame
buffer (glCopyPixels glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, and glReadPixels), or unpacked from client
memory (glDrawPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, and glTexSubImage2D). Pixel transfer
operations happen in the same order, and in the same manner, regardless of the
command that resulted in the pixel operation. Pixel storage modes (see glPixelStore) control the unpacking of
pixels being read from client memory, and the packing of pixels being written
back into client memory.
Pixel transfer operations handle four fundamental pixel types:
color, color index, depth, and
stencil. Color pixels consist of four
floating-point values with unspecified mantissa and exponent sizes, scaled
such that 0 represents zero intensity and 1 represents full
intensity. Color indices comprise a single fixed-point value,
with unspecified precision to the right of the binary
point. Depth pixels comprise a single floating-point value,
with unspecified mantissa and exponent sizes, scaled such that 0.0 represents
the minimum depth buffer value, and 1.0 represents the maximum depth buffer
value. Finally, stencil pixels comprise a single fixed-point
value, with unspecified precision to the right of the binary point.
The pixel transfer operations performed on the four basic pixel types are
as follows:
- Color
- Each of the four color components is multiplied by a scale factor,
then added to a bias factor. That is, the red component is multiplied by
GL_RED_SCALE, then added to GL_RED_BIAS;
the green component is multiplied by GL_GREEN_SCALE, then
added to GL_GREEN_BIAS; the blue component is multiplied
by GL_BLUE_SCALE, then added to
GL_BLUE_BIAS; and the alpha component is multiplied by
GL_ALPHA_SCALE, then added to
GL_ALPHA_BIAS. After all four color components are scaled
and biased, each is clamped to the range [0, 1]. All color,
scale, and bias values are specified with glPixelTransfer.
If GL_MAP_COLOR is true, each color component is scaled
by the size of the corresponding color-to-color map, then replaced by the
contents of that map indexed by the scaled component. That is, the red
component is scaled by GL_PIXEL_MAP_R_TO_R_SIZE, then
replaced by the contents of GL_PIXEL_MAP_R_TO_R indexed by
itself. The green component is scaled by
GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the contents of
GL_PIXEL_MAP_G_TO_G indexed by itself. The blue component
is scaled by GL_PIXEL_MAP_B_TO_B_SIZE, then replaced by
the contents of GL_PIXEL_MAP_B_TO_B indexed by itself.
And the alpha component is scaled by
GL_PIXEL_MAP_A_TO_A_SIZE, then replaced by the contents of
GL_PIXEL_MAP_A_TO_A indexed by itself. All components
taken from the maps are then clamped to the range [0, 1].
GL_MAP_COLOR is specified with glPixelTransfer.
The contents of the various maps are specified with glPixelMap.
- Color index
- Each color index is shifted left by GL_INDEX_SHIFT bits;
any bits beyond the number of fraction bits carried by the fixed-point
index are filled with zeros. If GL_INDEX_SHIFT is
negative, the shift is to the right, again zero filled. Then
GL_INDEX_OFFSET is added to the index.
GL_INDEX_SHIFT and GL_INDEX_OFFSET are
specified with glPixelTransfer.
From this point, operation diverges depending on the required format of
the resulting pixels. If the resulting pixels are to be written to a
color index buffer, or if they are being read back to client memory in
GL_COLOR_INDEX format, the pixels continue to be treated
as indices. If GL_MAP_COLOR is true, each index is masked
by 2n
1, where n is GL_PIXEL_MAP_I_TO_I_SIZE, then
replaced by the contents of GL_PIXEL_MAP_I_TO_I indexed by
the masked value. GL_MAP_COLOR is specified with
glPixelTransfer. The contents of the index map is specified with
glPixelMap.
If the resulting pixels are to be written to an RGBA color buffer, or
if they are read back to client memory in a format other than
GL_COLOR_INDEX, the pixels are converted from indices to
colors by referencing the four maps GL_PIXEL_MAP_I_TO_R,
GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B,
and GL_PIXEL_MAP_I_TO_A. Before being dereferenced, the
index is masked by 2n 1, where n is
GL_PIXEL_MAP_I_TO_R_SIZE for the red map,
GL_PIXEL_MAP_I_TO_G_SIZE for the green map,
GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and
GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map. All
components taken from the maps are then clamped to the range [0,
1]. The contents of the four maps is specified with glPixelMap.
- Depth
- Each depth value is multiplied by GL_DEPTH_SCALE, added to
GL_DEPTH_BIAS, then clamped to the range [0,
1].
- Stencil
- Each index is shifted GL_INDEX_SHIFT bits just as a color
index is, then added to GL_INDEX_OFFSET. If
GL_MAP_STENCIL is true, each index is masked by
2n
1, where n is GL_PIXEL_MAP_S_TO_S_SIZE, then
replaced by the contents of GL_PIXEL_MAP_S_TO_S indexed by
the masked value.
The following table gives the type, initial value, and range of valid values
for each of the pixel transfer parameters that are set with
glPixelTransfer.
pname |
type |
initial value |
valid range |
GL_MAP_COLOR |
boolean |
false |
true/false |
GL_MAP_STENCIL |
boolean |
false |
true/false |
GL_INDEX_SHIFT |
integer |
0 |
(,
) |
GL_INDEX_OFFSET |
integer |
0 |
(,
) |
GL_RED_SCALE |
float |
1 |
(,
) |
GL_GREEN_SCALE |
float |
1 |
(,
) |
GL_BLUE_SCALE |
float |
1 |
(,
) |
GL_ALPHA_SCALE |
float |
1 |
(,
) |
GL_DEPTH_SCALE |
float |
1 |
(,
) |
GL_RED_BIAS |
float |
0 |
(,
) |
GL_GREEN_BIAS |
float |
0 |
(,
) |
GL_BLUE_BIAS |
float |
0 |
(,
) |
GL_ALPHA_BIAS |
float |
0 |
(,
) |
GL_DEPTH_BIAS |
float |
0 |
(,
) |
glPixelTransferf can be used to set any pixel transfer parameter.
If the parameter type is boolean, 0 implies false and any other value implies
true. If pname is an integer parameter, param
is rounded to the nearest integer.
Likewise, glPixelTransferi can be used to set any of the pixel
transfer parameters. Boolean parameters are set to false if
param is 0 and to true otherwise. param is
converted to floating point before being assigned to real-valued parameters.
If a glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, or glTexSubImage2D command is placed in
a display list (see glNewList and glCallList), the pixel transfer mode
settings in effect when the display list is executed are the ones that
are used. They may be different from the settings when the command was
compiled into the display list.
- GL_INVALID_ENUM is generated if pname is
not an accepted value.
- GL_INVALID_OPERATION is generated if glPixelTransfer is executed
between the execution of glBegin and
the corresponding execution of glEnd.
glGet with argument
GL_MAP_COLOR
glGet with argument
GL_MAP_STENCIL
glGet with argument
GL_INDEX_SHIFT
glGet with argument
GL_INDEX_OFFSET
glGet with argument
GL_RED_SCALE
glGet with argument
GL_RED_BIAS
glGet with argument
GL_GREEN_SCALE
glGet with argument
GL_GREEN_BIAS
glGet with argument
GL_BLUE_SCALE
glGet with argument
GL_BLUE_BIAS
glGet with argument
GL_ALPHA_SCALE
glGet with argument
GL_ALPHA_BIAS
glGet with argument
GL_DEPTH_SCALE
glGet with argument
GL_DEPTH_BIAS
glCallList,
glCopyPixels,
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glDrawPixels,
glNewList,
glPixelMap,
glPixelStore,
glPixelZoom,
glReadPixels,
glTexImage1D,
glTexImage2D,
glTexSubImage1D,
glTexSubImage2D