glDepthFunc: specify the value used for depth buffer comparisons.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glDepthFunc(
GLenum func)
- func
- Specifies the depth comparison function. Symbolic constants
GL_NEVER, GL_LESS,
GL_EQUAL, GL_LEQUAL,
GL_GREATER, GL_NOTEQUAL,
GL_GEQUAL, and GL_ALWAYS are accepted.
The initial value is GL_LESS.
glDepthFunc specifies the function used to compare each incoming
pixel depth value with the depth value present in the depth buffer. The
comparison is performed only if depth testing is enabled. (See glEnable and glDisable of GL_DEPTH_TEST.)
func specifies the conditions under which the pixel will be
drawn. The comparison functions are as follows:
- GL_NEVER
- Never passes.
- GL_LESS
- Passes if the incoming depth value is less than the stored depth value.
- GL_EQUAL
- Passes if the incoming depth value is equal to the stored depth value.
- GL_LEQUAL
- Passes if the incoming depth value is less than or equal to the stored
depth value.
- GL_GREATER
- Passes if the incoming depth value is greater than the stored depth value.
- GL_NOTEQUAL
- Passes if the incoming depth value is not equal to the stored depth value.
- GL_GEQUAL
- Passes if the incoming depth value is greater than or equal to the stored
depth value.
- GL_ALWAYS
- Always passes.
The initial value of func is GL_LESS.
Initially, depth testing is disabled.
Even if the depth buffer exists and the depth mask is non-zero, the depth
buffer is not updated if the depth test is disabled.
- GL_INVALID_ENUM is generated if func is
not an accepted value.
- GL_INVALID_OPERATION is generated if glDepthFunc is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_DEPTH_FUNC
glIsEnabled with argument
GL_DEPTH_TEST
glDepthRange,
glEnable,
glPolygonOffset