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glDeleteTextures
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glDeleteTextures: delete named textures.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glDeleteTextures(
    GLsizei	 n,
    const GLuint *textures) 

[Up] Parameters

n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.

[Up] Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0s and names that do not correspond to existing textures.

[Up] Notes

glDeleteTextures is available only if the GL version is 1.1 or greater.

[Up] Errors

[Up] Associated Gets

glIsTexture

[Up] See Also

glAreTexturesResident,
glBindTexture,
glCopyTexImage1D,
glCopyTexImage2D,
glGenTextures,
glGet,
glGetTexParameter,
glPrioritizeTextures,
glTexImage1D,
glTexImage2D,
glTexParameter

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