glReadPixels: read a block of pixels from the frame buffer.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glReadPixels(
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLvoid *pixels)
- x, y
- Specify the window coordinates of the first pixel that is read from the
frame buffer. This location is the lower left corner of a rectangular
block of pixels.
- width, height
- Specify the dimensions of the pixel rectangle. width and
height of one correspond to a single pixel.
- format
- Specifies the format of the pixel data. The following symbolic values are
accepted: GL_COLOR_INDEX,
GL_STENCIL_INDEX, GL_DEPTH_COMPONENT,
GL_RED, GL_GREEN, GL_BLUE,
GL_ALPHA, GL_RGB, GL_RGBA,
GL_LUMINANCE, and GL_LUMINANCE_ALPHA.
- type
- Specifies the data type of the pixel data. Must be one of
GL_UNSIGNED_BYTE, GL_BYTE,
GL_BITMAP, GL_UNSIGNED_SHORT,
GL_SHORT, GL_UNSIGNED_INT,
GL_INT, or GL_FLOAT.
- pixels
- Returns the pixel data.
glReadPixels returns pixel data from the frame buffer, starting with
the pixel whose lower left corner is at location (x,
y), into client memory starting at location
pixels. Several parameters control the processing of the
pixel data before it is placed into client memory. These parameters are set
with three commands: glPixelStore, glPixelTransfer, and glPixelMap. This reference page describes
the effects on glReadPixels of most, but not all of the parameters
specified by these three commands.
glReadPixels returns values from each pixel with lower left corner
at (x + i, y + j)
for 0 i <
width and 0 j < height. This pixel is said to
be the ith pixel in the jth row. Pixels are returned in row
order from the lowest to the highest row, left to right in each row.
format specifies the format for the returned pixel values;
accepted values are:
- GL_COLOR_INDEX
- Color indices are read from the color buffer selected by glReadBuffer. Each index is
converted to fixed point, shifted left or right depending on the value and
sign of GL_INDEX_SHIFT, and added to
GL_INDEX_OFFSET. If GL_MAP_COLOR is
GL_TRUE, indices are replaced by their mappings in the
table GL_PIXEL_MAP_I_TO_I.
- GL_STENCIL_INDEX
- Stencil values are read from the stencil buffer. Each index is converted
to fixed point, shifted left or right depending on the value and sign of
GL_INDEX_SHIFT, and added to
GL_INDEX_OFFSET. If GL_MAP_STENCIL is
GL_TRUE, indices are replaced by their mappings in the
table GL_PIXEL_MAP_S_TO_S.
- GL_DEPTH_COMPONENT
- Depth values are read from the depth buffer. Each component is converted
to floating point such that the minimum depth value maps to 0 and the
maximum value maps to 1. Each component is then multiplied by
GL_DEPTH_SCALE, added to GL_DEPTH_BIAS,
and finally clamped to the range [0,1].
- GL_RED,
GL_GREEN,
GL_BLUE,
GL_ALPHA,
GL_RGB,
GL_RGBA,
GL_LUMINANCE, and
GL_LUMINANCE_ALPHA
- Processing differs depending on whether color buffers store color indices
or RGBA color components. If color indices are stored, they are read from
the color buffer selected by glReadBuffer. Each index is
converted to fixed point, shifted left or right depending on the value and
sign of GL_INDEX_SHIFT, and added to
GL_INDEX_OFFSET. Indices are then replaced by the red,
green, blue, and alpha values obtained by indexing the tables
GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
GL_PIXEL_MAP_I_TO_B, Each table must be of size
2n, but n may be different for different tables.
Before an index is used to look up a value in a table of size
2n, it must be masked against 2n
1.
If RGBA color components are stored in the color buffers, they are read
from the color buffer selected by glReadBuffer. Each color component
is converted to floating point such that zero intensity maps to 0.0 and
full intensity maps to 1.0. Each component is then multiplied by
GL_c_SCALE and added to
GL_c_BIAS, where c is
RED, GREEN, BLUE, or ALPHA. Finally,
if GL_MAP_COLOR is GL_TRUE, each component
is clamped to the range [0, 1], scaled to the size of its
corresponding table, and is then replaced by its mapping in the table
GL_PIXEL_MAP_c_TO_c, where
c is R, G, B, or A.
Unneeded data is then discarded. For example, GL_RED
discards the green, blue, and alpha components, while
GL_RGB discards only the alpha component.
GL_LUMINANCE computes a single-component value as the sum
of the red, green, and blue components, and
GL_LUMINANCE_ALPHA does the same, while keeping alpha as a
second value. The final values are clamped to the range [0,
1].
The shift, scale, bias, and lookup factors just described are all specified by
glPixelTransfer. The lookup table
contents themselves are specified by glPixelMap.
Finally, the indices or components are converted to the proper format, as
specified by type. If format is
GL_COLOR_INDEX or GL_STENCIL_INDEX and
type is not GL_FLOAT, each index is masked
with the mask value given in the following table. If type is
GL_FLOAT, then each integer index is converted to
single-precision floating-point format.
If format is GL_RED, GL_GREEN,
GL_BLUE, GL_ALPHA, GL_RGB,
GL_RGBA, GL_LUMINANCE, or
GL_LUMINANCE_ALPHA and type is not
GL_FLOAT, each component is multiplied by the multiplier shown
in the following table. If type is GL_FLOAT, then each
component is passed as is (or converted to the client's single-precision
floating-point format if it is different from the one used by the GL).
type |
index mask |
component conversion |
GL_UNSIGNED_BYTE |
28
1 |
(28
1)c |
GL_BYTE |
27
1 |
[(28
1)c
1] / 2 |
GL_BITMAP |
1 |
1 |
GL_UNSIGNED_SHORT |
216
1 |
(216
1)c |
GL_SHORT |
215
1 |
[(216
1)c
1] / 2 |
GL_UNSIGNED_INT |
232
1 |
(232
1)c |
GL_INT |
231
1 |
[(232
1)c
1] / 2 |
GL_FLOAT |
none |
c |
Return values are placed in memory as follows. If format is
GL_COLOR_INDEX, GL_STENCIL_INDEX,
GL_DEPTH_COMPONENT, GL_RED,
GL_GREEN, GL_BLUE, GL_ALPHA,
or GL_LUMINANCE, a single value is returned and the data for
the ith pixel in the jth row is placed in location j
· width + i. GL_RGB
returns three values, GL_RGBA returns four values, and
GL_LUMINANCE_ALPHA returns two values for each pixel, with all
values corresponding to a single pixel occupying contiguous space in
pixels. Storage parameters set by glPixelStore, such as
GL_PACK_LSB_FIRST and GL_PACK_SWAP_BYTES,
affect the way that data is written into memory. See glPixelStore for a description.
Values for pixels that lie outside the window connected to the current GL
context are undefined.
If an error is generated, no change is made to the contents of
pixels.
- GL_INVALID_ENUM is generated if format or
type is not an accepted value.
- GL_INVALID_VALUE is generated if either
width or height is negative.
- GL_INVALID_OPERATION is generated if
format is GL_COLOR_INDEX and the color
buffers store RGBA color components.
- GL_INVALID_OPERATION is generated if
format is GL_STENCIL_INDEX and there is no
stencil buffer.
- GL_INVALID_OPERATION is generated if
format is GL_DEPTH_COMPONENT and there is
no depth buffer.
- GL_INVALID_OPERATION is generated if glReadPixels is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_INDEX_MODE
glCopyPixels,
glDrawPixels,
glPixelMap,
glPixelStore,
glPixelTransfer,
glReadBuffer