glLoadMatrixd, glLoadMatrixf: replace the current matrix
with the specified matrix.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glLoadMatrixd(
const GLdouble *m)
void glLoadMatrixf(
const GLfloat *m)
- m
- Specifies a pointer to 16 consecutive values, which are used as the
elements of a 44 column-major
matrix.
glLoadMatrix replaces the current matrix with the one whose elements
are specified by m. The current matrix is the projection
matrix, modelview matrix, or texture matrix, depending on the current matrix
mode (see glMatrixMode).
The current matrix, M, defines a transformation of coordinates. For instance,
assume M refers to the modelview matrix. If v = (v[0], v[1],
v[2], v[3]) is the set of object coordinates of a vertex, and
m points to an array of 16 single- or double-precision
floating-point values m[0],
m[1],... ,m[15], then the modelview
transformation M(v) does the following:
M(v) |
= |
m[0] |
m[4] |
m[8] |
m[12] |
m[1] |
m[5] |
m[9] |
m[13] |
m[2] |
m[6] |
m[10] |
m[14] |
m[3] |
m[7] |
m[11] |
m[15] |
|
|
|
Where "" denotes matrix
multiplication.
Projection and texture transformations are similarly defined.
While the elements of the matrix may be specified with single or double
precision, the GL implementation may store or operate on these values in less
than single precision.
- GL_INVALID_OPERATION is generated if glLoadMatrix is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_MATRIX_MODE
glGet with argument
GL_MODELVIEW_MATRIX
glGet with argument
GL_PROJECTION_MATRIX
glGet with argument
GL_TEXTURE_MATRIX
glLoadIdentity,
glMatrixMode,
glMultMatrix,
glPushMatrix