glLoadName: load a name onto the name stack.
C Specification |
Parameters |
Description |
Errors |
Associated Gets |
See Also
void glLoadName(
GLuint name)
- name
- Specifies a name that will replace the top value on the name stack.
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of unsigned
integers.
glLoadName causes name to replace the value on the
top of the name stack, which is initially empty.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to glLoadName while the render mode
is not GL_SELECT are ignored.
- GL_INVALID_OPERATION is generated if glLoadName is called while the name
stack is empty.
- GL_INVALID_OPERATION is generated if glLoadName is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_NAME_STACK_DEPTH
glGet with argument
GL_MAX_NAME_STACK_DEPTH
glInitNames,
glPushName,
glRenderMode,
glSelectBuffer