glPixelMapfv, glPixelMapuiv, glPixelMapusv: set up
pixel transfer maps.
C Specification |
Parameters |
Description |
Errors |
Associated Gets |
See Also
void glPixelMapfv(
GLenum map,
GLsizei mapsize,
const GLfloat *values)
void glPixelMapuiv(
GLenum map,
GLsizei mapsize,
const GLuint *values)
void glPixelMapusv(
GLenum map,
GLsizei mapsize,
const GLushort *values)
- map
- Specifies a symbolic map name. Must be one of the following:
GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S,
GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A,
GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G,
GL_PIXEL_MAP_B_TO_B, or
GL_PIXEL_MAP_A_TO_A.
- mapsize
- Specifies the size of the map being defined.
- values
- Specifies an array of mapsize values.
glPixelMap sets up translation tables, or maps, used
by glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, and glTexSubImage2D. Use of these maps is
described completely in the glPixelTransfer reference page, and
partly in the reference pages for the pixel and texture image commands. Only
the specification of the maps is described in this reference page.
map is a symbolic map name, indicating one of ten maps to
set. mapsize specifies the number of entries in the map, and
values is a pointer to an array of mapsize map
values.
The ten maps are as follows:
- GL_PIXEL_MAP_I_TO_I
- Maps color indices to color indices.
- GL_PIXEL_MAP_S_TO_S
- Maps stencil indices to stencil indices.
- GL_PIXEL_MAP_I_TO_R
- Maps color indices to red components.
- GL_PIXEL_MAP_I_TO_G
- Maps color indices to green components.
- GL_PIXEL_MAP_I_TO_B
- Maps color indices to blue components.
- GL_PIXEL_MAP_I_TO_A
- Maps color indices to alpha components.
- GL_PIXEL_MAP_R_TO_R
- Maps red components to red components.
- GL_PIXEL_MAP_G_TO_G
- Maps green components to green components.
- GL_PIXEL_MAP_B_TO_B
- Maps blue components to blue components.
- GL_PIXEL_MAP_A_TO_A
- Maps alpha components to alpha components.
The entries in a map can be specified as single-precision floating-point
numbers, unsigned short integers, or unsigned long integers. Maps that store
color component values (all but GL_PIXEL_MAP_I_TO_I and
GL_PIXEL_MAP_S_TO_S) retain their values in floating-point
format, with unspecified mantissa and exponent sizes. Floating-point values
specified by glPixelMapfv are converted directly to the internal
floating-point format of these maps, then clamped to the range [0,
1]. Unsigned integer values specified by glPixelMapusv and
glPixelMapuiv are converted linearly such that the largest
representable integer maps to 1.0, and 0 maps to 0.0.
Maps that store indices, GL_PIXEL_MAP_I_TO_I and
GL_PIXEL_MAP_S_TO_S, retain their values in fixed-point
format, with an unspecified number of bits to the right of the binary point.
Floating-point values specified by glPixelMapfv are converted
directly to the internal fixed-point format of these maps. Unsigned integer
values specified by glPixelMapusv and glPixelMapuiv specify
integer values, with all 0s to the right of the binary point.
The following table shows the initial sizes and values for each of the
maps. Maps that are indexed by either color or stencil indices must have
mapsize = 2n for some n
or the results are undefined. The maximum allowable size for each map depends
on the implementation and can be determined by calling glGet with argument
GL_MAX_PIXEL_MAP_TABLE. The single maximum applies to all
maps; it is at least 32.
Map |
Lookup Index |
Lookup Value |
Initial Size |
Initial Value |
GL_PIXEL_MAP_I_TO_I |
color index |
color index |
1 |
0 |
GL_PIXEL_MAP_S_TO_S |
stencil index |
stencil index |
1 |
0 |
GL_PIXEL_MAP_I_TO_R |
color index |
R |
1 |
0 |
GL_PIXEL_MAP_I_TO_G |
color index |
G |
1 |
0 |
GL_PIXEL_MAP_I_TO_B |
color index |
B |
1 |
0 |
GL_PIXEL_MAP_I_TO_A |
color index |
A |
1 |
0 |
GL_PIXEL_MAP_R_TO_R |
R |
R |
1 |
0 |
GL_PIXEL_MAP_G_TO_G |
G |
G |
1 |
0 |
GL_PIXEL_MAP_B_TO_B |
B |
B |
1 |
0 |
GL_PIXEL_MAP_A_TO_A |
A |
A |
1 |
0 |
- GL_INVALID_ENUM is generated if map is
not an accepted value.
- GL_INVALID_VALUE is generated if mapsize
is less than one or larger than GL_MAX_PIXEL_MAP_TABLE.
- GL_INVALID_VALUE is generated if map is
GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S,
GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
GL_PIXEL_MAP_I_TO_B, or
GL_PIXEL_MAP_I_TO_A, and mapsize is not a
power of two.
- GL_INVALID_OPERATION is generated if glPixelMap is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGetPixelMap
glGet with argument
GL_PIXEL_MAP_I_TO_I_SIZE
glGet with argument
GL_PIXEL_MAP_S_TO_S_SIZE
glGet with argument
GL_PIXEL_MAP_I_TO_R_SIZE
glGet with argument
GL_PIXEL_MAP_I_TO_G_SIZE
glGet with argument
GL_PIXEL_MAP_I_TO_B_SIZE
glGet with argument
GL_PIXEL_MAP_I_TO_A_SIZE
glGet with argument
GL_PIXEL_MAP_R_TO_R_SIZE
glGet with argument
GL_PIXEL_MAP_G_TO_G_SIZE
glGet with argument
GL_PIXEL_MAP_B_TO_B_SIZE
glGet with argument
GL_PIXEL_MAP_A_TO_A_SIZE
glGet with argument
GL_MAX_PIXEL_MAP_TABLE
glCopyPixels,
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glDrawPixels,
glPixelStore,
glPixelTransfer,
glReadPixels,
glTexImage1D,
glTexImage2D,
glTexSubImage1D,
glTexSubImage2D