glTranslated, glTranslatef: multiply the current matrix by
a translation matrix.
C Specification |
Parameters |
Description |
Errors |
Associated Gets |
See Also
void glTranslated(
GLdouble x,
GLdouble y,
GLdouble z)
void glTranslatef(
GLfloat x,
GLfloat y,
GLfloat z)
- x, y, z
- Specify the x, y, and z
coordinates of a translation vector.
glTranslate produces a translation by (x,
y, z ). The current matrix (see glMatrixMode) is multiplied by this
translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the
following matrix for its argument:
1 |
0 |
0 |
x |
0 |
1 |
0 |
y |
0 |
0 |
1 |
z |
0 |
0 |
0 |
1 |
If the matrix mode is either GL_MODELVIEW or
GL_PROJECTION, all objects drawn after a call to
glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the
untranslated coordinate system.
- GL_INVALID_OPERATION is generated if glTranslate is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_MATRIX_MODE
glGet with argument
GL_MODELVIEW_MATRIX
glGet with argument
GL_PROJECTION_MATRIX
glGet with argument
GL_TEXTURE_MATRIX
glMatrixMode,
glMultMatrix,
glPushMatrix,
glRotate,
glScale