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glTexSubImage3DEXT
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glTexSubImage3DEXT: specify a three-dimensional texture subimage.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glTexSubImage3DEXT(
    GLenum	target,
    GLint	level,
    GLint	xoffset,
    GLint	yoffset,
    GLint	zoffset,
    GLsizei	width,
    GLsizei	height,
    GLsizei	depth,
    GLenum	format,
    GLenum	type,
    const	GLvoid *pixels)

[Up] Parameters

target
Specifies the target texture. Must be GL_TEXTURE_3D_EXT.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the X direction within the texture array.
yoffset
Specifies a texel offset in the Y direction within the texture array.
zoffset
Specifies a texel offset in the Z direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
depth
Specifies the depth of the texture subimage.
format
Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. If the extension GL_EXT_shadow is supported, the symbolic value GL_DEPTH_COMPONENT is also accepted.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT.
pixels
Specifies a pointer to the image data in memory.

[Up] Description

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. Three-dimensional texturing is enabled and disabled using glEnable and glDisable with argument GL_TEXTURE_3D_EXT.

glTexSubImage3DEXT redefines a contiguous subregion of an existing three-dimensional texture image. The texels referenced by pixels replace the portion of the existing texture array with X indices xoffset and xoffset + width - 1, inclusive, Y indices yoffset and yoffset + height - 1, inclusive, and Z indices zoffset and zoffset + depth - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width, height or depth, but such a specification has no effect.

[Up] Notes

Texturing has no effect in color index mode.

glPixelStore and glPixelTransfer modes affect texture images in exactly the way they affect glDrawPixels.

[Up] Errors

[Up] Associated Gets

glGetTexImage
glIsEnabled with argument GL_TEXTURE_3D_EXT

[Up] See Also

glDrawPixels,
glFog,
glPixelStore,
glPixelTransfer,
glTexEnv,
glTexGen,
glTexImage3D,
glTexParameter.

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