glAccum: operate on the accumulation buffer.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glAccum(
GLenum op,
GLfloat value)
- op
- Specifies the accumulation buffer operation. Symbolic constants
GL_ACCUM, GL_LOAD, GL_ADD,
GL_MULT, and GL_RETURN are accepted.
- value
- Specifies a floating-point value used in the accumulation buffer
operation. op determines how value is
used.
The accumulation buffer is an extended-range color buffer. Images are not
rendered into it. Rather, images rendered into one of the color buffers are
added to the contents of the accumulation buffer after rendering. Effects
such as antialiasing (of points, lines, and polygons), motion blur, and depth
of field can be created by accumulating images generated with different
transformation matrices.
Each pixel in the accumulation buffer consists of red, green, blue, and alpha
values. The number of bits per component in the accumulation buffer depends
on the implementation. You can examine this number by calling glGetIntegerv four times, with
arguments GL_ACCUM_RED_BITS,
GL_ACCUM_GREEN_BITS, GL_ACCUM_BLUE_BITS, and
GL_ACCUM_ALPHA_BITS. Regardless of the number of bits per
component, the range of values stored by each component is [1, 1]. The accumulation buffer
pixels are mapped one-to-one with frame buffer pixels.
glAccum operates on the accumulation buffer.
The first argument, op, is a symbolic constant that selects an
accumulation buffer operation. The second argument, value, is
a floating-point value to be used in that operation. Five operations are
specified: GL_ACCUM, GL_LOAD,
GL_ADD, GL_MULT, and
GL_RETURN.
All accumulation buffer operations are limited to the area of the current
scissor box and applied identically to the red, green, blue, and alpha
components of each pixel. If a glAccum operation results in a value
outside the range [1, 1],
the contents of an accumulation buffer pixel component are undefined.
The operations are as follows:
- GL_ACCUM
- Obtains R, G, B, and A values from the buffer currently selected for
reading (see glReadBuffer). Each
component value is divided by 2n1, where n
is the number of bits allocated to each color component in the currently
selected buffer. The result is a floating-point value in the range
[0, 1], which is multiplied by value and
added to the corresponding pixel component in the accumulation buffer,
thereby updating the accumulation buffer.
- GL_LOAD
- Similar to GL_ACCUM, except that the current value in the
accumulation buffer is not used in the calculation of the new value. That
is, the R, G, B, and A values from the currently selected buffer are
divided by 2n1, multiplied by value, and then stored in
the corresponding accumulation buffer cell, overwriting the current value.
- GL_ADD
- Adds value to each R, G, B, and A in the accumulation
buffer.
- GL_MULT
- Multiplies each R, G, B, and A in the accumulation buffer by
value and returns the scaled component to its
corresponding accumulation buffer location.
- GL_RETURN
- Transfers accumulation buffer values to the color buffer or buffers
currently selected for writing. Each R, G, B, and A component is
multiplied by value, then multiplied by
2n1,
clamped to the range [0, 2n1 ], and stored in the
corresponding display buffer cell. The only fragment operations that are
applied to this transfer are pixel ownership, scissor, dithering, and
color writemasks.
To clear the accumulation buffer, call glClearAccum with R, G, B, and A values
to set it to, then call glClear with the
accumulation buffer enabled.
Only pixels within the current scissor box are updated by a glAccum
operation.
- GL_INVALID_ENUM is generated if op is not
an accepted value.
- GL_INVALID_OPERATION is generated if there is no
accumulation buffer.
- GL_INVALID_OPERATION is generated if glAccum is executed between the execution
of glBegin and the corresponding
execution of glEnd.
glGet with argument
GL_ACCUM_RED_BITS
glGet with argument
GL_ACCUM_GREEN_BITS
glGet with argument
GL_ACCUM_BLUE_BITS
glGet with argument
GL_ACCUM_ALPHA_BITS
glBlendFunc,
glClear,
glClearAccum,
glCopyPixels,
glGet,
glLogicOp,
glPixelStore,
glPixelTransfer,
glReadBuffer,
glReadPixels,
glScissor,
glStencilOp