glIndexPointer: define an array of color indexes.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glIndexPointer(
GLenum type,
GLsizei stride,
const GLvoid *pointer)
- type
- Specifies the data type of each color index in the array. Symbolic
constants GL_UNSIGNED_BYTE, GL_SHORT,
GL_INT, GL_FLOAT, and
GL_DOUBLE are accepted.
- stride
- Specifies the byte offset between consecutive color indexes. If
stride is 0 (the initial value), the color indexes are
understood to be tightly packed in the array.
- pointer
- Specifies a pointer to the first index in the array.
glIndexPointer specifies the location and data format of an array of
color indexes to use when rendering. type specifies the data
type of each color index and stride gives the byte stride from
one color index to the next allowing vertexes and attributes to be packed into
a single array or stored in separate arrays. (Single-array storage may be
more efficient on some implementations; see glInterleavedArrays.)
type, stride, and pointer are
saved as client-side state.
The color index array is initially disabled. To enable and disable the array,
call glEnableClientState and
glDisableClientState with the
argument GL_INDEX_ARRAY. If enabled, the color index array is
used when glDrawArrays, glDrawElements or glArrayElement is called.
Use glDrawArrays to construct a
sequence of primitives (all of the same type) from prespecified vertex and
vertex attribute arrays. Use glArrayElement to specify primitives
by indexing vertexes and vertex attributes and glDrawElements to construct a sequence
of primitives by indexing vertexes and vertex attributes.
glIndexPointer is available only if the GL version is 1.1 or greater.
The color index array is initially disabled, and it isn't accessed when glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glIndexPointer is not allowed between glBegin and the corresponding glEnd, but an error may or may not be
generated. If an error is not generated, the operation is undefined.
glIndexPointer is typically implemented on the client side.
Since the color index array parameters are client-side state, they are not
saved or restored by glPushAttrib and
glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
- GL_INVALID_ENUM is generated if type is
not an accepted value.
- GL_INVALID_VALUE is generated if stride
is negative.
glIsEnabled with argument
GL_INDEX_ARRAY
glGet with argument
GL_INDEX_ARRAY_TYPE
glGet with argument
GL_INDEX_ARRAY_STRIDE
glGetPointerv with argument
GL_INDEX_ARRAY_POINTER
glArrayElement,
glColorPointer,
glDrawArrays,
glDrawElements,
glEdgeFlagPointer,
glEnable,
glGetPointer,
glInterleavedArrays,
glNormalPointer,
glPopClientAttrib,
glPushClientAttrib,
glTexCoordPointer,
glVertexPointer