glGenTextures: generate texture names.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glGenTextures(
GLsizei n,
GLuint *textures)
- n
- Specifies the number of texture names to be generated.
- textures
- Specifies an array in which the generated texture names are stored.
glGenTextures returns n texture names in
textures. There is no guarantee that the names form a
contiguous set of integers; however, it is guaranteed that none of the
returned names was in use immediately before the call to
glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality
of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not returned by
subsequent calls, unless they are first deleted with glDeleteTextures.
glGenTextures is available only if the GL version is 1.1 or greater.
- GL_INVALID_VALUE is generated if n is
negative.
- GL_INVALID_OPERATION is generated if glGenTextures is executed between
the execution of glBegin and the
corresponding execution of glEnd.
glIsTexture
glBindTexture,
glCopyTexImage1D,
glCopyTexImage2D,
glDeleteTextures,
glGet,
glGetTexParameter,
glTexImage1D,
glTexImage2D,
glTexParameter