glInitNames: initialize the name stack.
C Specification |
Description |
Errors |
Associated Gets |
See Also
void glInitNames(void)
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of unsigned
integers.
glInitNames causes the name stack to be initialized to its default
empty state.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to glInitNames while the render
mode is not GL_SELECT are ignored.
- GL_INVALID_OPERATION is generated if glInitNames is executed between the
execution of glBegin and the
corresponding execution of glEnd.
glGet with argument
GL_NAME_STACK_DEPTH
glGet with argument
GL_MAX_NAME_STACK_DEPTH
glLoadName,
glPushName,
glRenderMode,
glSelectBuffer