glPushName, glPopName: push and pop the name stack.
C Specification |
Parameters |
Description |
Errors |
Associated Gets |
See Also
void glPushName(
GLuint name)
void glPopName(void)
- name
- Specifies a name that will be pushed onto the name stack.
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified. It consists of an ordered set of unsigned
integers and is initially empty.
mglPushName causes name to be pushed onto the name
stack. glPopName pops one name off the top of the stack.
The maximum name stack depth is implementation-dependent; call
GL_MAX_NAME_STACK_DEPTH to find out the value for a particular
implementation. It is an error to push a name onto a full stack, or to pop a
name off an empty stack. It is also an error to manipulate the name stack
between the execution of glBegin and the
corresponding execution of glEnd. In any
of these cases, the error flag is set and no other change is made to GL state.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to glPushName or glPopName
while the render mode is not GL_SELECT are ignored.
- GL_STACK_OVERFLOW is generated if glPushName is called while the name
stack is full.
- GL_STACK_UNDERFLOW is generated if glPopName is called while the name
stack is empty.
- GL_INVALID_OPERATION is generated if glPushName or glPopName is executed between a call
to glBegin and the corresponding call
to glEnd.
glGet with argument
GL_NAME_STACK_DEPTH
glGet with argument
GL_MAX_NAME_STACK_DEPTH
glInitNames,
glLoadName,
glRenderMode,
glSelectBuffer