glPushClientAttrib, glPopClientAttrib: push and pop the
client attribute stack.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glPushClientAttrib(
GLbitfield mask)
void glPopClientAttrib(void)
- mask
- Specifies a mask that indicates which attributes to save. Values for
mask are listed below.
glPushClientAttrib takes one argument, a mask that indicates which
groups of client-state variables to save on the client attribute stack.
Symbolic constants are used to set bits in the mask. mask is
typically constructed by oring several of these constants together. The
special mask GL_CLIENT_ALL_ATTRIB_BITS can be used to save all
stackable client state.
The symbolic mask constants and their associated GL client state are as
follows (the second column lists which attributes are saved):
GL_CLIENT_PIXEL_STORE_BIT |
Pixel storage modes |
GL_CLIENT_VERTEX_ARRAY_BIT |
Vertex arrays (and enables) |
glPopClientAttrib restores the values of the client-state variables
saved with the last glPushClientAttrib. Those not saved are left
unchanged.
It is an error to push attributes onto a full client attribute stack, or to
pop attributes off an empty stack. In either case, the error flag is set, and
no other change is made to GL state.
Initially, the client attribute stack is empty.
glPushClientAttrib is available only if the GL version is 1.1 or
greater.
Not all values for GL client state can be saved on the attribute stack. For
example, select and feedback state cannot be saved.
The depth of the attribute stack depends on the implementation, but it must be
at least 16.
Use glPushAttrib and glPopAttrib to push and restore state
which is kept on the server. Only pixel storage modes and vertex array state
may be pushed and popped with glPushClientAttrib and
glPopClientAttrib.
- GL_STACK_OVERFLOW is generated if glPushClientAttrib is called
while the attribute stack is full.
- GL_STACK_UNDERFLOW is generated if glPopClientAttrib is called
while the attribute stack is empty.
glGet with argument
GL_ATTRIB_STACK_DEPTH
glGet with argument
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
glColorPointer,
glDisableClientState,
glEdgeFlagPointer,
glEnableClientState,
glGet,
glGetError,
glIndexPointer,
glNormalPointer,
glNewList,
glPixelStore,
glPushAttrib,
glTexCoordPointer,
glVertexPointer