glTexCoordPointer: define an array of texture coordinates.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glTexCoordPointer(
GLint size,
GLenum type,
GLsizei stride,
const GLvoid *pointer)
- size
- Specifies the number of coordinates per array element. Must be 1, 2, 3 or
4. The initial value is 4.
- type
- Specifies the data type of each texture coordinate. Symbolic constants
GL_SHORT, GL_INT,
GL_FLOAT, or GL_DOUBLE are accepted. The
initial value is GL_FLOAT.
- stride
- Specifies the byte offset between consecutive array elements. If
stride is 0, the array elements are understood to be
tightly packed. The initial value is 0.
- pointer
- Specifies a pointer to the first coordinate of the first element in the
array.
glTexCoordPointer specifies the location and data format of an array
of texture coordinates to use when rendering. size specifies
the number of coordinates per element, and must be 1, 2, 3, or
4. type specifies the data type of each texture coordinate and
stride specifies the byte stride from one array element to the
next allowing vertexes and attributes to be packed into a single array or
stored in separate arrays. (Single-array storage may be more efficient on
some implementations; see glInterleavedArrays.) When a
texture coordinate array is specified, size,
type, stride, and pointer are
saved client-side state.
To enable and disable the texture coordinate array, call glEnableClientState and glDisableClientState with the
argument GL_TEXTURE_COORD_ARRAY. If enabled, the texture
coordinate array is used when glDrawArrays, glDrawElements or glArrayElement is called.
Use glDrawArrays to construct a
sequence of primitives (all of the same type) from prespecified vertex and
vertex attribute arrays. Use glArrayElement to specify primitives
by indexing vertexes and vertex attributes and glDrawElements to construct a sequence
of primitives by indexing vertexes and vertex attributes.
glTexCoordPointer is available only if the GL version is 1.1 or
greater.
The texture coordinate array is initially disabled and it won't be accessed
when glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glTexCoordPointer is not allowed between the execution
of glBegin and the corresponding execution
of glEnd, but an error may or may not be
generated. If no error is generated, the operation is undefined.
glTexCoordPointer is typically implemented on the client side with
no protocol.
The texture coordinate array parameters are client-side state and are
therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
- GL_INVALID_VALUE is generated if size is
not 1, 2, 3, or 4.
- GL_INVALID_ENUM is generated if type is
not an accepted value.
- GL_INVALID_VALUE is generated if stride
is negative.
glIsEnabled with argument
GL_TEXTURE_COORD_ARRAY
glGet with argument
GL_TEXTURE_COORD_ARRAY_SIZE
glGet with argument
GL_TEXTURE_COORD_ARRAY_TYPE
glGetPointerv with argument
GL_TEXTURE_COORD_ARRAY_POINTER
glArrayElement,
glColorPointer,
glDrawArrays,
glDrawElements,
glEdgeFlagPointer,
glEnable,
glGetPointerv,
glIndexPointer,
glNormalPointer,
glPopClientAttrib,
glPushClientAttrib,
glTexCoord,
glVertexPointer