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glTexCoordPointer
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glTexCoordPointer: define an array of texture coordinates.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glTexCoordPointer(
    GLint	 size,
    GLenum	 type,
    GLsizei	 stride,
    const GLvoid *pointer) 

[Up] Parameters

size
Specifies the number of coordinates per array element. Must be 1, 2, 3 or 4. The initial value is 4.
type
Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT.
stride
Specifies the byte offset between consecutive array elements. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0.
pointer
Specifies a pointer to the first coordinate of the first element in the array.

[Up] Description

glTexCoordPointer specifies the location and data format of an array of texture coordinates to use when rendering. size specifies the number of coordinates per element, and must be 1, 2, 3, or 4. type specifies the data type of each texture coordinate and stride specifies the byte stride from one array element to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a texture coordinate array is specified, size, type, stride, and pointer are saved client-side state.

To enable and disable the texture coordinate array, call glEnableClientState and glDisableClientState with the argument GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is used when glDrawArrays, glDrawElements or glArrayElement is called.

Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.

[Up] Notes

glTexCoordPointer is available only if the GL version is 1.1 or greater.

The texture coordinate array is initially disabled and it won't be accessed when glArrayElement, glDrawElements or glDrawArrays is called.

Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.

glTexCoordPointer is typically implemented on the client side with no protocol.

The texture coordinate array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.

[Up] Errors

[Up] Associated Gets

glIsEnabled with argument GL_TEXTURE_COORD_ARRAY
glGet with argument GL_TEXTURE_COORD_ARRAY_SIZE
glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE
glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER

[Up] See Also

glArrayElement,
glColorPointer,
glDrawArrays,
glDrawElements,
glEdgeFlagPointer,
glEnable,
glGetPointerv,
glIndexPointer,
glNormalPointer,
glPopClientAttrib,
glPushClientAttrib,
glTexCoord,
glVertexPointer

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