glVertexPointer: define an array of vertex data.
C Specification |
Parameters |
Description |
Notes |
Errors |
Associated Gets |
See Also
void glVertexPointer(
GLint size,
GLenum type,
GLsizei stride,
const GLvoid *pointer)
- size
- Specifies the number of coordinates per vertex; must be 2, 3, or 4. The
initial value is 4.
- type
- Specifies the data type of each coordinate in the array. Symbolic
constants GL_SHORT, GL_INT,
GL_FLOAT, and GL_DOUBLE are accepted. The
initial value is GL_FLOAT.
- stride
- Specifies the byte offset between consecutive vertexes. If
stride is 0, the vertexes are understood to be tightly
packed in the array. The initial value is 0.
- pointer
- Specifies a pointer to the first coordinate of the first vertex in the
array.
glVertexPointer specifies the location and data format of an array
of vertex coordinates to use when rendering. size specifies
the number of coordinates per vertex and type the data type of
the coordinates. stride specifies the byte stride from one
vertex to the next allowing vertexes and attributes to be packed into a single
array or stored in separate arrays. (Single-array storage may be more
efficient on some implementations; see glInterleavedArrays.) When a
vertex array is specified, size, type,
stride, and pointer are saved as client-side
state.
To enable and disable the vertex array, call glEnableClientState and glDisableClientState with the
argument GL_VERTEX_ARRAY. If enabled, the vertex array is used
when glDrawArrays, glDrawElements, or glArrayElement is called.
Use glDrawArrays to construct a
sequence of primitives (all of the same type) from prespecified vertex and
vertex attribute arrays. Use glArrayElement to specify primitives
by indexing vertexes and vertex attributes and glDrawElements to construct a sequence
of primitives by indexing vertexes and vertex attributes.
glVertexPointer is available only if the GL version is 1.1 or greater.
The vertex array is initially disabled and isn't accessed when glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glVertexPointer is not allowed between the execution of
glBegin and the corresponding execution of
glEnd, but an error may or may not be
generated. If no error is generated, the operation is undefined.
glVertexPointer is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not saved or
restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
- GL_INVALID_VALUE is generated if size is
not 2, 3, or 4.
- GL_INVALID_ENUM is generated if type is
is not an accepted value.
- GL_INVALID_VALUE is generated if stride
is negative.
glIsEnabled with argument
GL_VERTEX_ARRAY
glGet with argument
GL_VERTEX_ARRAY_SIZE
glGet with argument
GL_VERTEX_ARRAY_TYPE
glGet with argument
GL_VERTEX_ARRAY_STRIDE
glGetPointerv with argument
GL_VERTEX_ARRAY_POINTER
glArrayElement,
glColorPointer,
glDrawArrays,
glDrawElements,
glEdgeFlagPointer,
glEnable,
glGetPointerv,
glIndexPointer,
glInterleavedArrays,
glNormalPointer,
glPopClientAttrib,
glPushClientAttrib,
glTexCoordPointer